Although I savaged the general state of the artwork of the Monster Manual II in my previous post, I should make it clear that I also believe that there is plenty of decent to good artwork, especially by Harry Quinn and Dave Sutherland(!), but the overwhelming amount of Jim Holloway artwork reminds me of what HR Geiger said about how babies are singly cute, but become sinister in large numbers. And frankly, and I'm sure this has come it in interviews, they appear to be a rush job.
Jim Holloway may not be my favorite of the TSR alumni, but he is a fine artist, and I think his work is great for being a combination of the Dave Sutherland and Tom Wham traditions, but I do find his artwork tiresome when a book or module uses him for almost all of the illustrations. One thing I do love about his work is that it often, albeit in a humorous light, presents adventurers getting beat the heck down! such as the Bowler illustration on page 21 of the MM II.
Another thing that strikes me about the artwork of the MM II compared to that of the Monster Manual and especially the Fiend Folio, is that it lacks the lush density of artwork in those two volumes (and this is a criticism that could be levelled at contemporary works such as the Swords & Wizardry Monster Book; Malevolent and Benign; and Monsters of Myth, completely understandable albeit due to budgetary concerns); I'm not transported to fantasy worlds while paging through this cold, stiff, barren volume. As an "imagination is king!" zealot I should be above whining about sparse artwork, but it's glaring in comaprison with it's two older siblings.
As far as the contents of the Monster Manual II go, frankly I think there a butt-load of great monsters contained in it's pages. I think a lot of them lacked "traction" due to the severity of their presentation, but check out the Transposer (pg. 121). A low-intelligence, featureless, "vaguely humanoid" creature with limbs that end in horny-ridged "sucker like members" that uses inherent illusory abilities to appear human and entice prey to melee; when it hits it sets up some sort of sympathetic field between it and it's target that causes damage inflicted upon it to instead heal the Transposer while also damaging the attacker.
It's like some sort of nightmare fuel invented by Telcanter; imagine how awesome the illustration would be for this thing if it was in the Fiend Folio. I imagine that they're some sort of synthetic or alien predators that blend in with and lurk within the fringes of human society as beggars and outcasts, that become hot babes in dark alleyways to prey upon lone drunks. Can they impersonate specific people? When trained and controlled by an villainous genius I would say yes!
Never mind that the Monster Manual II has the Froghemoth!
Showing posts with label ARTWORK. Show all posts
Showing posts with label ARTWORK. Show all posts
Saturday, April 30, 2011
The Monster Manual II (1st ed.) Is As Ugly As Sin...
It brings me absolutely no pleasure to say this; this ugliness involves more than the appearance, the slick paper feels gross and synthetic in comparison to the pages in my other AD&D tomes. But the typefaces lack personality; the cover featues a Romanticism lacking in previous hardcovers as well as, in an example of Ouroborous, intentionally or not emulating the cover sensibilities of mass market fantasy trilogy dreck. Never mind that the choice of a eyeshadow-wearing drunken grimacing Firbolg Giant (neutral-chaotic good alignment) seems an odd one.
Although the artwork for the Modron section is perfect; the en masse of workmanlike Holloway artwork eventually becomes an assault on the sensibilities. I don't mean to the say that the artwork is terrible, there are several great pieces such as the Ant Lion and Giant Pterosaur, but a lot of it is bland and the homogeny becomes unpleasant.
Instead of the lush and (idiosyncratically) comprehensive encounter matrices of the DMG and the Fiend Folio we get a radically new system that presents a range of 19-odd encounters instead of every possible one. However we do get several pages of Monsters by Terrain and Frequency on That Terrain that lists ever possible encounter by climate and terrain instead of % encounter tables utilizing that information.
Take a look at the back cover. "...including new creatures like the Deadly Puddings, Devas, and Valley Elves." Stirring stuff indeed, and again more odd "marquee monster" choices now getting into vaguely Spinal Tap/Encounter Critical-ish territory. And what the hell is up with "A must for the serious AD&D(TM) game player"?! The DM should be slapping this book out of the players hands!
Looking through the Monster Manual II while working on monster lists I seriously begin to wish that someone either:
A) Do a "netbook" hack of the MM II replacing the weaker artwork with pieces possessing more character.
or
B) Publish a simulacrum of the MM II
and in both cases completely mimic the page layout and numbering of the MM II so that it's as instinctive to reference as the original and including proper % encounter tables.
Now I don't seriously expect anyone to attempt the above; it's just an example of the thoughts that come to mind inspired by the sheer banal ugliness of the AD&D Monster Manual II.
Although the artwork for the Modron section is perfect; the en masse of workmanlike Holloway artwork eventually becomes an assault on the sensibilities. I don't mean to the say that the artwork is terrible, there are several great pieces such as the Ant Lion and Giant Pterosaur, but a lot of it is bland and the homogeny becomes unpleasant.
Instead of the lush and (idiosyncratically) comprehensive encounter matrices of the DMG and the Fiend Folio we get a radically new system that presents a range of 19-odd encounters instead of every possible one. However we do get several pages of Monsters by Terrain and Frequency on That Terrain that lists ever possible encounter by climate and terrain instead of % encounter tables utilizing that information.
Take a look at the back cover. "...including new creatures like the Deadly Puddings, Devas, and Valley Elves." Stirring stuff indeed, and again more odd "marquee monster" choices now getting into vaguely Spinal Tap/Encounter Critical-ish territory. And what the hell is up with "A must for the serious AD&D(TM) game player"?! The DM should be slapping this book out of the players hands!
Looking through the Monster Manual II while working on monster lists I seriously begin to wish that someone either:
A) Do a "netbook" hack of the MM II replacing the weaker artwork with pieces possessing more character.
or
B) Publish a simulacrum of the MM II
and in both cases completely mimic the page layout and numbering of the MM II so that it's as instinctive to reference as the original and including proper % encounter tables.
Now I don't seriously expect anyone to attempt the above; it's just an example of the thoughts that come to mind inspired by the sheer banal ugliness of the AD&D Monster Manual II.
Labels:
ARTWORK,
Dungeons and Dragons,
Gary Gygax,
monsters,
reviews,
TSR
Wednesday, April 27, 2011
Tuesday, April 26, 2011
Jewel Throne Artwork Preview
Here is a portion of the Robot-Fighter Character Class illustration by the estimable Jason Alexander Scanlon. Holy crap, this cat can draw! How come I don't see his stuff on products?
The Robot-Fighter class seems a worthy candidate for porting into Humanspace Empire, as well as Dune (Butlerian Jihad era) or Saberhagen Berserker mileus.
Monday, April 18, 2011
[Lester/B. Portly] Transmission From The Pluton Zone!
*ZZZT* Transmission From The Pluton Zone *ZZZT*
*ZZZT* The log of Drax Corlu, Astronaut…
I grew up on Worx, as a "gutter casteman". On this lawless and corrupt world I took the only job I could find: smuggler. I specialized in deep space missions in one man space capsules loaded with contraband goods. My piloting and navigation skills were uncanny: indeed, I could travel by my knowledge of astronomy alone! But the exposure to the unknown radiations of hyperspace forever warped my mind, and many months in space left my body weak, and atrophied. Great sad lines formed on my face and my pallor became grey and my very psyche was thrown into a torpor. I was forever marked for my excursion into fourth dimensional space! Yet, fantastic revelations and powers were conferred to me from the vastness of the very cosmos…
Yet, I search for the one thing in this universe that is forever lost... *ZZZT*
*ZZZT* The log of Drax Corlu, Astronaut…
I grew up on Worx, as a "gutter casteman". On this lawless and corrupt world I took the only job I could find: smuggler. I specialized in deep space missions in one man space capsules loaded with contraband goods. My piloting and navigation skills were uncanny: indeed, I could travel by my knowledge of astronomy alone! But the exposure to the unknown radiations of hyperspace forever warped my mind, and many months in space left my body weak, and atrophied. Great sad lines formed on my face and my pallor became grey and my very psyche was thrown into a torpor. I was forever marked for my excursion into fourth dimensional space! Yet, fantastic revelations and powers were conferred to me from the vastness of the very cosmos…
Yet, I search for the one thing in this universe that is forever lost... *ZZZT*
Sunday, March 27, 2011
Thursday, March 3, 2011
[Category - Bloody Obvious Ideas] Artwork First Monster Manual?
I know there's been a lot of OSR-blogosphere discussion about greater collaboration between writers and artists blah blah blah... (I'm going to be a dick and NOT LINK to said discussions).
Whilst meditating on said subject the idea struck me, "It would be awesome if a bunch of awesome OSR-ish artists types assembled a collection of bitchin' original monster illustrations, and than said monsters were statted out for a monster book (including morale scores and hoard classes dammit! And also Comprehensive Encounter Tables too!)"
The next idea to strike me was "Duuh genius...I'm sure someone has already done that." Although I'm sure it was more like 20 monsters for 3E in a $12 PDF-only product, and done in that full-color, overblown DevaintArt style...
Anyways, a nice thick monster manual of OSR illustrator monsters could be pretty freaking awesome, and I'm pretty much counting on James Mal. to get on this right on this after releasing Petty Gods...
Whilst meditating on said subject the idea struck me, "It would be awesome if a bunch of awesome OSR-ish artists types assembled a collection of bitchin' original monster illustrations, and than said monsters were statted out for a monster book (including morale scores and hoard classes dammit! And also Comprehensive Encounter Tables too!)"
The next idea to strike me was "Duuh genius...I'm sure someone has already done that." Although I'm sure it was more like 20 monsters for 3E in a $12 PDF-only product, and done in that full-color, overblown DevaintArt style...
Anyways, a nice thick monster manual of OSR illustrator monsters could be pretty freaking awesome, and I'm pretty much counting on James Mal. to get on this right on this after releasing Petty Gods...
Wednesday, February 9, 2011
GUG!
...the lack of Gugs is nearly as unforgivable as the lack of Ghoul PCs...
NO. APPEARING 1-3
ARMOR CLASS 2[17], 6[13] vs Ghouls
MOVE 150' (50')
HIT DICE 10
% IN LAIR 25%
ATTACKS 4 claws (1-6/1-6/1-6/1-6) and bite (1-10)
SPECIAL Rending; -4 on attacks vs Ghouls
SAVE Fighter 10[5]
SAVE Fighter 10[5]
MORALE 10, 4 vs Ghouls
INTELLIGENCE Average
ALIGNMENT Chaotic evil
SIZE L (20'+ tall)
If a gug strikes a single opponent with two or more of its claws, it deals addition damage dependent upon the number of successful claw attacks, 1-8 for two, 2-16 for three, and 3-24 if all four strike.
Stefan Poag - Pure Class!
I've made no secret of my admiration for Stefan Poag; I love his lurid artwork; I love Mines of Khunmar; I love his unabashed enthusiasm for gruesome, perverse and scatological subject matter; I love how he's kind of a dick (with a heart of gold) on his blog; I love Exquisite Corpses.
Anyways, when he first released Exquisite Corpses I immediately snagged the (temporarily) free PDF; my gaming group had a hardcopy as well. I had always meant to buy the print version, but like a chump there was always something else sucking up my $$.
Today I finally manned-up and bought a print copy from Lulu; afterwards I found the following message in my inbox:
This beer and this bong rip are a toast to Stefan Poag, one of the finest gentlemen of the OSR!
Anyways, when he first released Exquisite Corpses I immediately snagged the (temporarily) free PDF; my gaming group had a hardcopy as well. I had always meant to buy the print version, but like a chump there was always something else sucking up my $$.
Today I finally manned-up and bought a print copy from Lulu; afterwards I found the following message in my inbox:
"Thank you for your order. Your support is appreciated.Sure it's an automated message, but it's appreciated and is a testament to Stefan's character.
regards
stef"
This beer and this bong rip are a toast to Stefan Poag, one of the finest gentlemen of the OSR!
Labels:
appreciation,
ARTWORK,
Blogosphere,
Dungeons,
Exquisite Corpse,
man-crush,
monsters,
OSR,
Stefan Poag
Tuesday, February 8, 2011
Fat Cotton Knocks Another One Out Of The Park & AD&D Spell Analysis Request
Another great piece by Fat Cotton, this time for Fight On! magazine...between FO and Petty Gods I'm thrilled to see folks availing themselves of his surreal, whimsical talents!
Also, does anyone know of any online analysis of AD&D spells and their casting times? With all the hobbyist Gygaxian research floating around on the net, someone must have done the number crunching regarding AD&D spells and how many segments it takes to cast them? The discussion regarding The Black Lasher made me realize that I need to include AD&D/OSRIC information with the Gramaree spells in order for full-universal-oldschool D&D utility.
Also, does anyone know of any online analysis of AD&D spells and their casting times? With all the hobbyist Gygaxian research floating around on the net, someone must have done the number crunching regarding AD&D spells and how many segments it takes to cast them? The discussion regarding The Black Lasher made me realize that I need to include AD&D/OSRIC information with the Gramaree spells in order for full-universal-oldschool D&D utility.
Sunday, February 6, 2011
Jewel Throne Preview - The Black Lasher
Artwork by Johnathan Bingham
The Black Lasher
Level: Magic-User 3
Range: Caster
Duration: 10 minutes
The caster's left arm becomes a whip-like tentacle of thorny black rubbery flesh that can stretch out to a length of 30 feet. The caster may attack with this limb as a monster with as many Hit Dice as the caster's Levels, inflicting 1d8 points of damage on a hit and on an unadjusted attack roll of 20 the tentacle can wrap around and constrict the target, automatically inflicting 1d8 points of damage per round. The tentacle has an Armor Class of 3[16], with all successful attacks against it injuring the caster; it can take up to half the casters maximum hit points of damage before it is severed, dissolving into black slime and requiring the caster to make a successful Saving Throw vs. Death or lose their left arm.
Sunday, January 23, 2011
Jewel Throne Preview - Addathon Xilcholthraze "The Lord Of Spines And Master Of Brigands"
Addathon Xilcholthraze by Jason Alexander Scanlon
Below is one of the Twenty Sorcerers from the eponymous feature in the upcoming Type I issue of The Jewel Throne; special thanks to Jason Alexander Scanlon for his spectacular artwork!
Addathon Xilcholthraze, “The Lord of Spines And Master of Brigands”
10th level Chaotic Evil Human Magic-User
STR: 12, INT: 15, WIS: 12, DEX: 10, CON: 11, CHA: 11
AC: 8, HP: 25
Memorized Spells (4/4/3/2/2)
1 – Charm Person x 2, Magic Missile, Sleep
2 – ESP, Scare, Stinking Cloud, Web'
3 – Dispel Magic, Fireball, Fly
4 – Confusion, Polymorph Other
5 – Call Servitor Polyp Of The Upper Vapours*, Cloudkill
Spells in Spellbook
1 – Charm Person, Detect Magic, Enlarge, Feather Fall, Floating Disc, Magic Missile, Sleep
2 – Darkness 15' Radius, Detect Invisibility, ESP, Knock, Ray of Enfeeblement, Scare, Stinking Cloud, Web
3 – Dispel Magic, Explosive Runes, Fireball, Fly, Gust Of Wind, Invisibility 10' Radius, Monster Summoning I
4 – Confusion, Enchanted Weapon, Fire Trap, Polymorph Other, Remove Curse, Wall Of Ice, Wizard Eye
5 – Animal Growth, Call Servitor Polyp Of The Upper Vapours*, Cloudkill, Extension II, Faithful Hound, Transmute Rock To Mud, Wall Of Force, Wall Of Iron
Magic Items
+1 Ring of Protection; Ring of Free Action; Robe of Eyes; +2 Dagger; Rod of Absorption (34 charges); Potions of Invisibility, Extra-Healing and Gaseous Form; Scroll of Infravision
Addathon Xilcholthraze is the leader of a band of 240 depraved brigands, “The Red Handed Riders,” but also leads a secret double life as “Quod Kwillith,” a respectable travelling spice merchant, which affords him opportunity to seek out rich caravans for The Red Handed Riders to raid. While in his role as Addathon the master of brigands he wears a mesh mask, like that worn by a fencer, in order to conceal his visage. He has a terrible temper and is fond of having those that displease him impaled.
Tuesday, December 14, 2010
Butts, Dongs and Gazoombas in RPG Art Wishlist
Recently there have a been a few online discussions & kerfuffles about what kind of artwork is appropriate in rpgs, with subjects such as gore, nudity, and the like being issues.
Now, with everyone being different, people have different standards regarding what kind of artwork is appropriate in a rpg product. Unfortunately, I'm not World Dictator yet, so nobody is being forced to play rpgs or read these books; but it seems reasonable that there is room for both "G-rated" products, and "Adult" ones as well. By adult, I'm not talking about SLAUGHTER PORN!, but works that assume that the reader is an adult.
With that all taken care of, as a guy with an appreciation for loutish, lowbrow humour, here are some illustrations I would LOVE to see in an "Adult" RPG product:
- Someone pooping in the forest, with a bare butt, and a snake or giant centipede biting them in said butt. Of course this poor sap would have a shocked/horrified expression.
- A dude running and swordfighting, butt-naked, with his dong swinging about Corben-style. I'm imagining a Cassanova/Lieber story gone wrong...the protagonist is running and fighting his way across a manor roof through an army of angry brothers with a terrified "Oh my god! I'm in it now! I'm fighting naked on a rooftop!" look on his face.
- Some cavewomen or lady headhunters with those dangling National Geographic boobs...and some disappointed looking explorers.
- A pervy looking magic-user using invisibility to spy on a bathing lady.
- Something like the Wolf Witch sequence from Conan the Barbarian or a Succubus visitation, but going absolutely horrible for the poor guy...he's scratched all to hell, trying to scramble out of the pile of sleeping furs, meanwhile the supernatural hoochie mama is cackling with lightning shooting out of her ears.
- Many folks have complained that they'd like to see more women in rpg products depicted as something other than Pamela Andersen in a chainmail bikini. I agree with these folks. I'd also like to see some women in rpgs products depicted with Big Butts...and I don't mean the hourglass figures that 95% of rpg illo women have. I mean the Big Butts that many real life women have. Not that I'm a crazed, gigantic ass fetishist or anything.
- An adventurer, dripping with riches, back from an expedition, in a tavern, trying to put the moves on the buxom tavern wenches...who are laughing at him ...he's humiliated ...they're pointing and laughing, tears running down their faces ...everyone's laughing at him.
Of course, I imagine all of these illustration in Poag-vision. Sweet, sweet, lurid, grotesque Poag-vision.
Now, with everyone being different, people have different standards regarding what kind of artwork is appropriate in a rpg product. Unfortunately, I'm not World Dictator yet, so nobody is being forced to play rpgs or read these books; but it seems reasonable that there is room for both "G-rated" products, and "Adult" ones as well. By adult, I'm not talking about SLAUGHTER PORN!, but works that assume that the reader is an adult.
With that all taken care of, as a guy with an appreciation for loutish, lowbrow humour, here are some illustrations I would LOVE to see in an "Adult" RPG product:
- Someone pooping in the forest, with a bare butt, and a snake or giant centipede biting them in said butt. Of course this poor sap would have a shocked/horrified expression.
- A dude running and swordfighting, butt-naked, with his dong swinging about Corben-style. I'm imagining a Cassanova/Lieber story gone wrong...the protagonist is running and fighting his way across a manor roof through an army of angry brothers with a terrified "Oh my god! I'm in it now! I'm fighting naked on a rooftop!" look on his face.
- Some cavewomen or lady headhunters with those dangling National Geographic boobs...and some disappointed looking explorers.
- A pervy looking magic-user using invisibility to spy on a bathing lady.
- Something like the Wolf Witch sequence from Conan the Barbarian or a Succubus visitation, but going absolutely horrible for the poor guy...he's scratched all to hell, trying to scramble out of the pile of sleeping furs, meanwhile the supernatural hoochie mama is cackling with lightning shooting out of her ears.
- Many folks have complained that they'd like to see more women in rpg products depicted as something other than Pamela Andersen in a chainmail bikini. I agree with these folks. I'd also like to see some women in rpgs products depicted with Big Butts...and I don't mean the hourglass figures that 95% of rpg illo women have. I mean the Big Butts that many real life women have. Not that I'm a crazed, gigantic ass fetishist or anything.
- An adventurer, dripping with riches, back from an expedition, in a tavern, trying to put the moves on the buxom tavern wenches...who are laughing at him ...he's humiliated ...they're pointing and laughing, tears running down their faces ...everyone's laughing at him.
Of course, I imagine all of these illustration in Poag-vision. Sweet, sweet, lurid, grotesque Poag-vision.
Labels:
adult material,
ARTWORK,
butts,
controversy,
gaze into my id,
genitals,
Gonzo,
mammaries,
rpgs,
Stupid
Sunday, October 10, 2010
Stoned Dinosaurs and Mountaintop Prehuman Cities
True Scientific Realism courtesy of a real scientist! A stoned-looking mutant gorgosaur by Aos of The Metal Earth.
Mountaintop riddled with a prehuman city by Chris Huth. Why isn't everyone using this guy to illustrate their publications?
Mountaintop riddled with a prehuman city by Chris Huth. Why isn't everyone using this guy to illustrate their publications?
Labels:
Aos,
ARTWORK,
Awesome,
Chris Huth,
Planet Algol,
publishing,
The Metal Earth
Saturday, October 9, 2010
Thursday, August 26, 2010
My Take on the FGG Swords & Wizardry Cover Controversy, Cave Map & Blasphemous Bestiary Request
So some folks aren't taken with the cover artwork for the upcoming Swords & Wizardry complete edition being released by Frog God Games. See Here, and Here.
Now, I absolutely adore Peter Mullen's artwork and his cover for Swords & Wizardry Core (I've seen pictures of folks in a shirt with that artwork...anyone know where I could get one?), I've stated several times that my dream team for Planet Algol cover artwork would be Peter Mullen & Stephen Poag.
However, I'm also a big fan of the artist responsible for the cover of the upcoming Swords & Wizardry FFG release, Rick Sardine (or however you spell it...). I find them subtle, evocative, and with a rich depiction of lighting. Mesopotamia, Coils of Set, this cat has done some great covers.
I love the Peter Mullen cover, but I'm quite down with the new version as well (although if I wasn't financially strapped right now I'd be desperately ordering the Black Blade Publishing version of Swords & Wizardry core in order to own a copy with the Mullen artwork).
To me the the Rick Sardinia cover says "Some may poh-poh the idea of a simple, oldschool system such as S&W providing a rich, sophisticated, adult RPG experience..but you're wrong! Not only is S&W good for simple dungeoncrawls, Rient-sian gonzotude, and funn cheetoism; but it can also be used for serious, "adult," dramatic, "literary" play!" (not that I'm advocating railroading, Dragonlancing, or story-before-game), "Not only can you use S&W for the Treasure Dungeon of Darth Viraxis, but you can also use it for a serious game of Tolkein-ish questing!" (does anyone else get a watcher at the gates of Moria vibe from it?).
However, and a tangentially related topic that gets my blood boiling with NUCLEAR NERD RAGE!!!1, I HATE HATE HATE the newer Swords & Wizardry logo; and I absolutely fucking love the older, cryptic, Metal-er one.
BRING BACK THE OLD SWORDS & WIZARDRY LOGO OR I WILL UNLEASH THE HYDRA!!
Well, since the above constitutes an internet argument, I must kowtow to the wisdom of the esteemed JOESKY; here's a hand-drawn map (tee-hee) of a cave complex for all you DMs & GMs to stock and use (yeah, my players can forget about checking it out!):
Also, does anyone out there have one of those preview copies of Blasphemous Bestiary that were in circulation before the editor nuked them? I'd love a chance to check it out...it sounds like it was right up my alley! (planetalgolATgmailDOTcom)
Monday, August 2, 2010
R. Ruddock's Depiction of a Talos
R. Ruddock has been really knocking them out of the park lately, and I've been sorely negligent in updating this blog with examples of his artistry. A Talos does what it does best.
Chris Huth's depiction of a Cactogre; stay tuned for his depictions of some of the Iridium Plateau hex descriptions.
Chris Huth's depiction of a Cactogre; stay tuned for his depictions of some of the Iridium Plateau hex descriptions.
Labels:
ARTWORK,
Awesome,
Chris Huth,
illustration,
monsters,
Planet Algol,
publishing,
Robin Ruddock,
TPK
Friday, July 30, 2010
Someone Needs to Stat These Guys Up For Encounter Critical...
By DEATH METAL ARTIST Dusty Peterson, check out his site for a horde of lurid, gory monstrosities!
PS. Apologies for the lack of activities on the blog, I attribute it to several factors: summer vibes; being busy with my other hobby, playing "Kill Your Mother Music"; and smoking waaaay less pot, the last of which has the counter-intuitive effect of making me lazy/under-motivated! I'm still working on the Planet Algol booklet (as well as waiting on a stack of awesome artwork!) as well as another very cool, "Cthonic" project...
PS. Apologies for the lack of activities on the blog, I attribute it to several factors: summer vibes; being busy with my other hobby, playing "Kill Your Mother Music"; and smoking waaaay less pot, the last of which has the counter-intuitive effect of making me lazy/under-motivated! I'm still working on the Planet Algol booklet (as well as waiting on a stack of awesome artwork!) as well as another very cool, "Cthonic" project...
Monday, June 14, 2010
Algolian Artwork - a Dinosaur-Harvesting Tripod, a Draala and The Maggot People
Just a little preview/sample of the artwork from the upcoming Planet Algol booklet:
Fat Cotton
Chris Huth
The Draala (courtesy of the Scroll of Gnom-Bientus)
Fat Cotton
Chris Huth
The Draala (courtesy of the Scroll of Gnom-Bientus)
Labels:
ARTWORK,
Awesome,
booklets,
Chris Huth,
dinosaurs,
Fat Cotton,
Gnom-Bientus,
monsters,
Planet Algol,
publishing,
Shilling
Wednesday, June 9, 2010
Mulg, the Malvevolent Inscutable Fungus Beings of Planet Algol, by Chris Huth
A illustration by Chris Huth of the Mulg, one of several pieces by him for the the forthcoming Planet Algol booklet.
Labels:
ARTWORK,
Awesome,
Chris Huth,
illustration,
monsters,
Mulg,
Planet Algol
Subscribe to:
Posts (Atom)























