Showing posts with label Public Gaming. Show all posts
Showing posts with label Public Gaming. Show all posts

Tuesday, September 21, 2010

Playing D&D in Public with Strangers

Last night was the scheduled bi-weekly Planet Algol game in association with Red Box Vancouver, during the previous week a new guy showed up on the RBV forums:
"I have never played any sort of tabletop rpg but have always been curious about it. The extent of my dnd knowledge is rooted primarily in Neverwinter Nights and the sequel for PC. Is there a place around town to welcome strangers such as myself? I would also mention that I'm 29, hopefully that isn't too old to start…"
The next RBV game was the aforementioned Planet Algol game, so I invited him to come down and attempted to hook him up with an intro to the setting and a list of influences, his reply?
"...I'll read up on my Heavy Metal on sunday and fast forward through Flash Gordon to any part where Queen is singing the theme song."
Dude owns a copy of the Flash Gordon movie?!?! He sounds like a natural for this campaign!

Anyways, Monday night rolls around and I head down to the RBV hangout...a hive of scum and villainy (actually a nice coffee shop that kindly puts up with our shenanigans). I try getting there early and don't see any of the RBV regulars when I get there but soon a stranger comes up and asks if I'm Blair and the new guy and I get down to business.

We start up generating a character and he's taking to this stuff like a fish to water. He rolls 3d6 down the line and end's up with a character with a 3 intelligence! We're using the LOTFPWFRPG which states that if a character has a sum ability score modifier of less than zero than they can reroll their statistics. To his credit new guy actually almost went with the 3 intelligence character, he seemed almost enamored with the idea! The next set of ability scores included an 18 wisdom...this guy runs HOT and COLD!

At this point nobody else has showed up. One of the regular Planet Algol players from the original campaign who made it to the previous RBV PA game "had made plans"; the RBV guy who instigated my involvement had to go see some boring lawyer dude go "Blah Blah Blah"; and the other RBV guys who played at the last RBV-PA game had their characters iced, so now I was wondering if it was just going to be us two?

I momentarily considered just chatting a bit, showing him how to make a character and talking about the game; but than I slapped myself in my imagination "Pull yourself together! If JB Blackrazor can play with one guy in A FREAKING BAR I can certainly DM-up and give 110% for this stranger who's interested in playing oldschool D&D; think of the future generations Blair...do it in the memory of TARGA!"

So I proceed at RAMMING SPEED! (which really only meant that I got him to roll up what kind of funny-colored Algol Man he was and helped him buy equipment...the poor guy only rolled 50 gp for starting money...what an introduction!)

Than RBV stalwart DM & owner of a wardrobe full of Converge shirts Johnstone shows up; he's sick, with a nasty flu/cold that I just kicked, but he's here to game...he even did his awesome funny voicesrole playing, even though you could tell it was hell on his throat!

As Johnstone's character had been rendered unconscious by the guardians of the Autarch's Voluptuary during the previous adventure, and I had written up content for exactly that kind of situation, we played for a bit to resolve what happens with his captured character. Although the dude didn't get anywhere, it seemed to serve as a great demonstration of play for the New Guy (who is named Cam; I'll just call him Cam from here on).

Johnstone rolls up a new character, and makes him a three eyed, scaly, creepy Shereshi; Cam goes with a Cleric (I relented on my NO CLERICS! policy on order to give Raggi's game a good test drive; at least in LOTFPWFRPG they aren't better fighters than fighters, and there's no weird "priests of the god of swords who can't use swords" phenomenon, although those rules are probably just a legacy of attempts to keep OD&D magic swords in the hands of Fighters...) and had chosen to randomly roll his race...a fire newt/toad pigmented Shuzakh Man.

The game starts and I dangle two solicitous NPCS...one who leads to the Autarch's Voluptuary (the site of Johnstone's previous unfortunate adventure), and the other who leads to THE ASTEROID!
The party takes the bait of THE ASTEROID! adventure and off they go.

Like I said Cam was a natural, although I'm not a "ROLE-PLAY or you're PLAYING IT WRONG!" guy in the least, he immediately was thinking and acting "in character," while Johnstone is an awesome ham...shredding his poor sick throat for the sake of the show!

At this point I'm going through the poorly organized sheafs of papers, maps and booklets in my "grief-case" and I realize...I had forgotten the map I made for THE ASTEROID! adventure!

I had ran the same adventure with the original Planet Algol group the previous day, and I had the map key and notes, so I decided TO FREAKING GO FOR IT and try and replicate the map from memory while acting like nothing was wrong.

Fortunately Johnstone had a coughing fit or something, and said that he had to run home and back, which would only take 10 minutes. I live in the neighborhood as well, so I explained my predicament to Cam; dashed home; grabbed the map; got suckered into taking my dog out for a quick potty break (she hadn't pooped all day so I was worried about her dropping a bomb!), and dashed back to the coffee shop.

The party explores THE ASTEROID! and survives "splitting the party" (new guy is new and Johnstone is a man of sterling integrity playing a character with a 7 intelligence), finds the strange ruins, and eventually find some loot...some sort of fancy silvery rifle. Cam shows his steel and immediately grabs the rifle!

Like I keep stating, this guy is a natural: the NPC that instigated THE ASTEROID! adventure came along (he needed some muscle for his exploration) and soon Cam was planning on how to ice the NPC for the sake of a better loot split.

Alas, shortly afterward the party has a Random Encounter! with the randomly rolled Maximum Number! of savage degenerates. Cam's character calmly shoot one of the degenerate creeps down with his fancy new rifle; unfortunately he doesn't use his memorized Sanctuary spell before the party is mobbed by the savages and his cleric is rendered unconscious by the repeated application of human thigh bone clubs to his person.

The two survivors flee to a safe distance and see that the creeps are hunched around their prone companion, so they start plinking at them. The creeps fail a morale roll and split the scene...while dragging the unconscious cleric with them, and get away. However, the surviving PC is gratified to see the fancy new rifle lying on the ground and snatches it up before the two survivors split and attempt to make it back to civilization.

I gotta say Cam was a great sort about his fallen PC; first time playing a pen and paper rpg, first character, and he totally isn't fazed and takes it in stride. He even makes some (accurate) cannibal comments/jokes!

At this point things are looking pretty grim for my NPC...Johnstone's character has the rifle and some fancy hepatizon and ruby jewelry looted from the ruins; the NPC offered to lead the party to THE ASTEROID! in order for a share of the profits, and you can just tell he's scheming on when to ice the NPC.

Fate intercedes when the duo reach the fringes of civilization...a Random Encounter! with a three cheap thugs who look to be aiming to get that fancy hepatizon and ruby harness. This actually is kind of a blessing in disguise, as when combat ensues it allows Cam to play the NPC during the fight.

Alas, Johnstone's scaly freak is stabbed into unconsciousness and the Cam-piloted NPC (which was a hobbit sized Pulvi) is picked up and cast into a bottomless pit...although his head is dashed into paste by a collision with a ledge 100' below.

Death #2 for Cam...and again he isn't fazed; in fact again he seems amused by the circumstances of his death...as any red-blooded D&D player should be!

And Johnstone's Shereshi? He comes to with his wrists bound and wearing a slave collar in a slave pen while a slaver is paying several gold credits to two cheap thugs, one wearing a hepatizon and ruby harness and the other carrying a fancy silver rifle....

Thursday, September 9, 2010

When I Grow Up I Want To Be Like Jeff Rients...

"Looking for some weird science fantasy adventure roleplaying in Vancouver, British Columbia? I currently run a Planet Algol game using Lamentations of the Flame Princess Weird Fantasy Role Playing every other Monday with Red Box Vancouver. Or just shoot me an email at planetalgol AT gmail DOT com."

Wednesday, September 8, 2010

Some Cool Stuff Forthcoming; Working On Introductory Algol Adventure; & Red Box Vancouver

Holy freaking crap, Geoffrey McKinney, the genius responsible for Supplement V: CARCOSA, is working on another awesome sounding campaign setting booklet that is supposed to be "...an outre mingling of D&D and Clark Ashton Smith."

As well, Aos of The Metal Earth has stated "...eventually in an explosion of hubristic abandon, I'll release a digest sized book for The Metal Earth." Man, that book is going to have some killer illustrations!

CAN'T.FREAKING.WAIT

Now if only Gabor Lux/Melan would translate the rest of the Kard & Magica/Fomalhaut material into English. From what I could figure out via an online translator, there's a hell of a lot of very cool monsters and items in that Hungarian text!

Anyways, I've been working on writing & playtesting an introductory Planet Algol adventure, "The Autarch's Voluptuary:"  
"A remote, small, agricultural dome inhabited by virtuous plebeians; terrorized by small humanoids...but is there something sinister behind these raids? Their caves are but a short distance from the virtuous outpost..."

Fuck. No. It's something absolutely different..although it is a "dungeon." I have several goals with this thing:
  • Presenting an atmosphere of "baroque decrepitude" and insight into the nature of the civilization of Algol.
  • An attempt at avoiding traditional D&D adventure cliches.
  • Emulating classic genre greedy fortune seekers bringing their doom down upon themselves.
  • Ripping offPaying tribute to Gene Wolfe's post-historical literature.
  • And Weird-Fucking-Shit.

Half of the time I'm thinking it's coming together; the other half of the time I feel like it's a sloppy, inelegant, contrived trainwreck-abortion of a mess. Which is good, hating my creation motivates me to hammer and burn the impurities and weakness out of this thing!

This past Monday I also DMed a Planet Algol session with the Red Box Vancouver crew trying out the LOTFPWFRPG rules (which are quite elegant!); I really dig this local Red Box thing! A year ago I would have sworn that there would be no way in hell that I would ever play or DM in a public place like a coffee shop; now I'm DMing in a neighborhood coffee shop, not even knowing who is going to show up, and my only concern is that the radio is on the godawful new-country station instead of the oldies channel!

As always with Red Box Vancouver I had a great time killing two PCs, and I wholeheartedly recommend others to:
  • Drop in if they're in the Vancouver area
  • Check out their own community's equivalent if they're not in the Vancouver area
  • Or start their own local, open, Red Box group equivalent.

As I said before, if we want old-school D&D style gaming to survive, we've got to do our part to help the hobby and community grow and flourish.

Now who am I going to rope into "trying out D&D" next?

Wednesday, September 1, 2010

Public Algol Game & The Autarch's Voluptuary

Next Monday, September 6th, at the Waves Coffee House located at Broadway & Spruce in Vancouver/B.C., the Red Box Vancouver crew and I are getting together for a public Planet Algol game, using the Lamentations of the Flame Princess Weird Fantasy Role Playing Game as the ruleset.

I'm pretty excited about this: I love DMing; the Red Box Vancouver crew are a great bunch that I love playing with; I get to try out the appealing LOTFPRPG system; it'll be a completely different DMing scene from the bong-littered basement of the regular Planet Algol game; and, as a change of pace, it gives me an opportunity to perhaps playtest some Planet Algol adventures & dungeons as opposed to the picaresque hexmap meanderings of the regular Planet Algol game.

I've been brainstorming up an intro adventures for this first session, and this is what I have come up with (very inspired by the pitch for Jeff Rients' Big Dumb Tekumel con game):
"Agog, the Immemorial City of the Controller, is strictly divided into sectors: The Xenon District, where outsiders and merchants mingle; The Reactor Sector, where the Technocrats of Agog labour with the cyclopean ceramic and alloy engines of the Ancients; The Aerie Sector, where Oligarchs and Aristocrats dwell in their palaces upon towers of ancient, tarnished girders; The Golden Sector,  where the Controller, Exarch of the Iridium Plateau holds court in his Golden Ziggurat; and most mysterious of them all, the Voluptuary Sector.

The Voluptuary Sector consists of a massive dome, coloured in swirls of violets and ambers, caked with dust. It is said that it contains pleasure palaces and gardens of the Autarch himself, although it is widely unknown when last the Autarch visited Agog City.

The Voluptuary Sector is an especially forbidden region of Agog City, with trespassers threatened with public impalement; regardless of legal retribution, tales of the synthetic guardians of the Voluptuary Sector deter most thieves and explorers, while the rest are said to be never seen again.

You have been contacted by one who claims to represent a rich Agogi Oligarch that is offering a significant reward of 5,000 virgin gold credits for a certain erotic hepatazon idol, "Ecstatic Trembling Within Writhing Tentacles," that resides within the Concubinatory of the Voluptuary Sector. This representative also claims to possess knowledge regarding a secret entrance to the pleasure dome and how to avoid it's guardians."
So if you're in the Vancouver area and want to drop in for a game, drop by Red Box Vancouver to Penetrate the Autarch's Volupturary...

Sunday, August 29, 2010

Planet Algol is my Insect Shrine of Goblin Hill, Digest-ive Aids, and Public Planet Algol Game

Recently I've received a few emails inquiring when/if/already has? the Planet Algol project has been published; in that regard, although I've horrendously slacked over the summer, I've been obsessively banging away, with the goal of providing both a toolkit of weird science fantasy resources and a campaign setting usable "out of the box" so to speak.

I want this think to be as useful and awesome as I can practically make it. So, much like the aforementioned ISOGH, I've been taking my own sweet, damn time with it. Currently I'm reorganizing/editing  the core material while continuing on cranking out dungeons.

I know I've been repeating platitudes in the above fashion for a while....and before that there was some "Coming Soon In Early 2010!" hot talk. But please bear with me; I want this thing to be the ultimate, ready to use, sandbox campaign setting where you just need to add players. Need a dungeon? There'll be plenty. Need a NPC? There'll be a bunch premade...as well as the tables for rolling them up.

In that regard, I'm ready to take the playtesting to the next level...the public, open-house level. I'm going to try and coordinate a second, weekly or bi-weekly, Planet Algol game with the Vancouver Red Box crew.

So if you're interested and are in the Vancouver area, drop me a line (planetalgolATgmailDOTcom); even if you're in town for a couple of days, drop in for a session.

Enough with this bafflegab, let's get back to the gamer-porn; behold, my collection of digest-sized awesomeness:

What I really like about this is that I could just grab a few of these booklets and have a campaign, I could randomly generate a campaign by blindly selecting a couple of these guys! Of course, I still need digest-sized copies of Gamma World, Empire of the Petal Throne, Terminal Space, The LOTFPWFRG booklets, The Arduin trilogy, The Otus Necronomicon, Metamorphosis Alpha, The Underworld & Wilderness Adventure, Labyrinth Lord Advanced Edition Companion, etc, etc, etc!

Wednesday, April 28, 2010

Triumph At Red Box Vancouver!

crOm of Red Box Vancouver graciously invited me to one of their games at a coffee shop in my neighborhood last night. As I just had a band practice cancellation and a hole in my schedule I jumped at the opportunity...although every other member of the "Saucers & Sorcerers Society" were too busy/cool/lame ;) to attend...

...and I had a great time! The Red Box Vancouver guys are a real friendly/welcoming and fun bunch, and Corporal Kaffshyth ("Sending teenaged boys to their death is precisely how I became a Corporal!) was proud to aid the good people of Threshold by rescuing the children TREASURE! from the sewers. As well as uncovering a conspiracy involving corrupt, evil town guards! (I think that snooty elf is involved as well...)

However, Next time Corporal Kaffshyth is bringing the necessary equipment to harvest Yellow Mold and Rot Grubs. "What do you get when you cross a bottle full of rot grubs with a dragon? A dead dragon..."