GHORHATS
# Encountered: 4-16 (20-200 in lair)
Armor Class: 7
Movement: 12"
Hit Dice: 2+1
Attacks: By weapon or bite/gore for 1-6
Special: Nil
Intelligence: Average
Alignment: Neutral evil
Size: L (8')
A race of tall, gaunt humanoids with hairless, tough, rubbery green skin; long, wiry limbs; long, white curved tusks; pointed ears; two vertical slashes for nostrils; and large, round eyes with red irises. Ghorhats live for violence and battle, knowing no mercy or kindness. Their society is based upon bands lead by warchiefs, and all of their disputes are settled by violence. They often have settlements in remote ruins. Ghorhats prefer weapons that are slender and elongated, like their wielders, usually bearing long spears and hand-and-a-half swords, with a short sword or a hand axe serving the function of a knife. They greatly prize the projectile weapons of civilized men, as well as their luxury goods such as jewelry and rich fabrics, and often raid human settlements or caravans for such loot. Some legends claim that they are the degenerated and mutated descendants of on the civilizations of the Ancients.
KHIRHINE
# Encountered: 3-12
Armor Class: 5
Movement: 18"
Hit Dice: 4
Attacks: By weapon plus two foreleg strikes for 1-6/1-6
Special: Nil
Intelligence: Average
Alignment: Lawful evil
Size: L (8' tall)
The Khirhine superficially resemble the centaur of Earth's legends; they have a large, quadrepedal body with the upper portion of a humanoid where the head and neck would be; however, they have thick green-and-yellow reticulated scales; a long, broad tail; massive claw-like nails instead of hooves; and a horned, beaked head with a single, globular eyes of solid red coloration.The Khirhine are a cruel race and place much emphasis on their code of martial honor. They say that they are the descendants of star-travelers trapped upon Algol by misfortune in the distant past; the Khirhine greatly resent their present situation and take their frustration out on the inhabitants of this world. They often serve as mercenaries.
MONOCLOPIANS
# Encountered: 4-24
Armor Class: 8
Movement: 12"
Hit Dice: 1
Attacks: By weapon or two claws for 1-3/1-3
Special: Nil
Intelligence: Low
Alignment: Chaotic evil
Size: M
A savage race of raiders and despoilers, Monoclopians are skinny, gangling beings with jaundice-yellow skins; long talon-like nails; pointed ears; and a single, large, human-like eye. Some have long, scraggly hair in nauseating ocher and brown hues growing from their lower legs and the sides and backs of their skulls. They inhabit the desolate wastes of Algol where they live a savage existence little removed from that of beasts. Monoclopians are reputed to harbour an unwholesome lust for Human women.
Showing posts with label Tharks. Show all posts
Showing posts with label Tharks. Show all posts
Thursday, August 19, 2010
Monday, August 16, 2010
Monster - Khorhung (Four-Armed Giants)
KHORHUNG
# Encountered: 2-8 (6-36 in lair)
Armor Class: 5
Movement: 9"
Hit Dice: 4+4
Attacks: 1, 2 (at -4 'to hit') or 4 (at -8 'to hit') for 1-10 or by weapon with +2 on damage dice.
Special: immune to fear
Intelligence: Low
Alignment: Neutral
Size: L (8-9')
Hulking, muscular humanoids with leathery, thick, hairless ocher hide; four powerful three-fingered arms; flattened, oval ear-less heads; bulging, metallic, green compound eyes; pit-like nostrils; and a wide, lipless mouth full of dark indigo tusks. They wear loinclouts and battle harnesses of scaled hide and carry several crude stone-headed axes and spears.
The Khorhung inhabit the wastes and deserts of Algol where they hunt massive beasts; wage war with other tribes of wasteland inhabitants; and occasionally raid the caravans and settlements of the soft, civilized men. They are a simple people that love fighting; physical exertion; and gorging on meat. Despite their proclivities for raiding, they will trade with outsiders on occasion, and especially prize quality battle axes and great swords, which they are capable of wielding with one hand.
Due to their four muscular arms Khorhung are capable of attack with two weapons in one round (with a -4 on all attack rolls) or four weapons (at -8 on all attack rolls); they are also capable of biting while disarmed or wrestling for 1-6 points of damage. Due to their great strength they inflict +2 on damage dice with weapons. Spears and thrown rocks are the only missile weapons that they commonly use.
Khorhung tribes will often have champions and chieftains with additional hit dice, up to a total of 8+8 for grizzled hero-warlords.
# Encountered: 2-8 (6-36 in lair)
Armor Class: 5
Movement: 9"
Hit Dice: 4+4
Attacks: 1, 2 (at -4 'to hit') or 4 (at -8 'to hit') for 1-10 or by weapon with +2 on damage dice.
Special: immune to fear
Intelligence: Low
Alignment: Neutral
Size: L (8-9')
Hulking, muscular humanoids with leathery, thick, hairless ocher hide; four powerful three-fingered arms; flattened, oval ear-less heads; bulging, metallic, green compound eyes; pit-like nostrils; and a wide, lipless mouth full of dark indigo tusks. They wear loinclouts and battle harnesses of scaled hide and carry several crude stone-headed axes and spears.
The Khorhung inhabit the wastes and deserts of Algol where they hunt massive beasts; wage war with other tribes of wasteland inhabitants; and occasionally raid the caravans and settlements of the soft, civilized men. They are a simple people that love fighting; physical exertion; and gorging on meat. Despite their proclivities for raiding, they will trade with outsiders on occasion, and especially prize quality battle axes and great swords, which they are capable of wielding with one hand.
Due to their four muscular arms Khorhung are capable of attack with two weapons in one round (with a -4 on all attack rolls) or four weapons (at -8 on all attack rolls); they are also capable of biting while disarmed or wrestling for 1-6 points of damage. Due to their great strength they inflict +2 on damage dice with weapons. Spears and thrown rocks are the only missile weapons that they commonly use.
Khorhung tribes will often have champions and chieftains with additional hit dice, up to a total of 8+8 for grizzled hero-warlords.
Labels:
arduin,
Barsoom,
Dungeons and Dragons,
Green Martians,
monsters,
Planet Algol,
Tharks,
Throon
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