Designed for use with the Dungeon Random Monster Level Determination Matrix on page 174 of the 1st edition Dungeon Masters Guise and the Monster Sub-Table Matrix on page 163 of OSRIC.
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BzIwRcZGsBsiMDBhYjYwODEtYWViZi00ODg5LWJkYzItOThlYjkxZGYzNTc0&hl=en_US
The OSR Dungeon Encounter Matrices reference material from the following:
Advanced Edition Companion
Carcosa
Deadly Distractions
Labyrinth Lord
Malevolent and Benign
Monsters of Myth
OSRIC
Realms of Crawling Chaos
Swords & Wizardry Monster Book
Tome of Horrors Complete
Varlets and Vermin
Note that all of the above, aside from Carcosa, Malevolent and Benign, Realms of Crawling Chaos and Tome of Horrors Complete, are available in legitimate free PDF form.
This is a preliminary version; I still need to properly cross-reference with sources in Advanced Edition Companion, Labyrinth Lord and OSRIC.
EDIT: And I just caught the duplicate Sphinx and Sphinx, Sphinx entries on the 6th & 7th level tables.
Showing posts with label Random encounters. Show all posts
Showing posts with label Random encounters. Show all posts
Tuesday, October 4, 2011
Tuesday, March 1, 2011
Region Statistics - % Dinosaur & % Prehistoric
For example: The Blackened Wastes (Tropical Wilderness Desert, 25% Dinosaur, 35% Prehistoric); The Woolly Tundra (Subarctic Wilderness Plains, 75% Prehistoric); The Slithering Jungles (Tropical Civilized Jungle, 60% Dinosaur)
% Dinosaur and % Prehistoric refers to the percentage of random encounters (and presumably placed lairs) that consist of Dinosaurs (including pterodactyls, plesiosaurs, dimetrodons and the like) or "Prehistoric" encounters (such as mammoths, smilodons, cave men, axe beaks, hobbits, etc.) in the noted geographic area, with a roll being made on the appropriate tables for the composition of said encounter, such as the tables in the 1st Edition Dungeon Masters Guide.
This idea came up while brainstorming comprehensive modular encounter table methodology. Obviously other %s suggest themselves, such as % Robot, % Snake & % Supervillain.
EDIT: Of course I'm an idiot for not stating the obvious % Lovecraft...
% Dinosaur and % Prehistoric refers to the percentage of random encounters (and presumably placed lairs) that consist of Dinosaurs (including pterodactyls, plesiosaurs, dimetrodons and the like) or "Prehistoric" encounters (such as mammoths, smilodons, cave men, axe beaks, hobbits, etc.) in the noted geographic area, with a roll being made on the appropriate tables for the composition of said encounter, such as the tables in the 1st Edition Dungeon Masters Guide.
This idea came up while brainstorming comprehensive modular encounter table methodology. Obviously other %s suggest themselves, such as % Robot, % Snake & % Supervillain.
EDIT: Of course I'm an idiot for not stating the obvious % Lovecraft...
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