Showing posts with label Gods. Show all posts
Showing posts with label Gods. Show all posts

Saturday, February 26, 2011

Sarkhang - The Master of Unclean Spirits; The Arkhekarcirst

The patron of Black Sorcery; Mental Control and Domination; Karcists; The Binding of Demons and Unclean Spirits; and those that practice acts of inmaterial projection in the Abyssal Realms, Sarkhang is invariably depicted as man-like figure, robed and hooded in rich, dark fabrics, wearing a skull-like metal mask and with one arm bare aside for wrappings, all the way from the shoulder down to the tips of the fingers, of metal foil bandages and bearing a wavy, double-edged, slender long knife or short sword. Conflicting legends abound about The Master of Unclean Spirits; some speak of him as having originally been one of the Lords of Light in aeons long past who was corrupted by the Lords of Change and performed a foul betrayal; others claim that Sarkhang was born of the Abyss and infiltrated the Lords of Light disguised as a foreign savant-deity before performing misdeeds. In both varieties, Sarkhang is captured by the Lawful Deities he betrays, who "shattered" him before scattering his "pieces" across the physical layers of the universe. Some tales claim that Sarkhang was horribly disfigured as a punishment for his crimes against the Lords of Light and thereby wears his mask to conceal his mutilation; others claim that the mask is a means of occulting the mind-blasting horror of Sakhang's true visage.

Wednesday, November 3, 2010

Another OSR Product I'd Like To See

"Weird Gods of Sword and Sorcery" or something along those lines, a big thick monster manual size listing of weird, swords & sorcery deities. It's the same idea of Judges Guild's excellent Unknown Gods, but taken to ridiculous extremes. Mostly a bunch of petty, niche godlings, the kinds that Conan or Elric would stumble across.

Although that's wasn't my original intent, a monster manual of the sort of bush league jerk-demigods that or Conan or Elric would end knocking over, isn't the worst resource for picaresque high-level play...

Anyways, so you have this books and there's a ton of gods in it. There's a god of swords, a god of axes, a god of siege warfare, a god of sharks, a god of earthquakes, a god of forest fires, a god of dancing girls, a god of slime monsters, a god of sea monsters, a god of mules, a god of arson, and so forth and so forth. And none of them have any big, campaign altering elements. And they're all nicely somewhere suitably between archetypal and weird.

When a new player asks if they can have a Cleric of the god of poison, or the god of apes, or the god of flowers, or some other random or way-out god, this book could have a fair chance of providing. Plus, for a DM being able to browse the index and think that "...maybe I want cultists of the god of Wrestling in my campaign..."

Another element could be associated minor artifacts for appropriate deities, with appropriate associated complications; another resource for emulating Elric-esque High Level Sword & Sorcery, "Our adventuring buddy is possessed by this ancient, holy headsmans' axe, and so far has proven to be nigh unstoppable; we can either kill him or kill the god of Decapitation..."