Showing posts with label Dune. Show all posts
Showing posts with label Dune. Show all posts

Monday, April 18, 2011

Jack Vance, Poul Anderson and Frank Herbert: Real Life Buddies/Stupid Computers of the Pluton Zone

Firstly, I came across the below and it's far too cool not mention:
" Science fiction authors Frank Herbert and Poul Anderson were among Vance's closest friends. The three jointly built a houseboat which they sailed in the Sacramento Delta. The Vances and the Herberts lived near Lake Chapala in Mexico together for a period."
Among the disparate influences that fuel the Pluton Zone is "1950s Space Engineer Science Fiction," the manly future of technical problem solving in space by red blooded, hairy chested engineer-types, with the appropriate trappings such as: bulbs of coffee; self-lighting cigarettes that are Smoked in Space!; and poring over books of tables, performing calculations, and than entering the sums into THE SPACESHIP COMPUTER for navigation purposes.

This ties into the major influence of Jack Vance's Gaean Reach and other science fiction, whih is notable for not being especially technical or scientific. multi-solar system-spanning corporations use physical paper card catalogues in Jack Vance's crazy far future.

And there is also the influence from Dune, the sci-fi universe where computers are anathaemea due to past AI rebellions and folks just make do, further propagating the space feudalism of the Dune universe.

So for the Pluton Zone I basically ripped off Dune's Butlerian Jihad wholesale, while further riffing on Humanspace Empire's "Psychic Astronauts" thing, and incorporating Traveller's multi-ton computers with the following:

The hyperspace vibrations of The Pluton Zone are noted for the severity and variety of their dimensional distortions, incursions and collisions. Resultantly trans-lightspeed navigation in the Pluton Zone is impossible for normal humans beings. In the distant past ultra-nano-computer unbound AIs were found capable of naviagation hyperspace and were aboard every starship, but at some point these AIs rebelled, unleasing incredibly virulent positronic viruses and waging war upon humanity. In the ensuing conflagration, called "The Steel Holocaust", almost all of the civilization and human population of the Pluton Zone war annihilated; fortunately trans-Zone human navies were able to contain and destroy this rebel AI infection.

Some say that the Navigation AIs rebelled as a result of the long leash accorded them (necessary in order for them to navigate the convulted warps of the Pluton Zone), while others whisper that it was the result of interference by something from hyperspace... Regardless, as a result of the Steel Holocaust, sophisticated computer systems are anathamea in The Pluton Zone, with a resultant lack of advanced digital technology and robots in the region.

Nowadays those that pilot the star vessels that navigate the hyperspace vibrations are trained to use their innate psychic abilities to feel the extradimensional currents and safely pilot starships through them, aided by simple computers with "hobbled" processing capabilities.  Fortunately the extraordinary hypserspace inteferences present in The Pluton Zone seem to stimulate the psychic lobes of developing human fetuses with a significant amount of psychics present in the population as a result, with enough potential pyschic astronauts material to easily handle the demand for hyperspace pilots.

Friday, September 24, 2010

Hiero's Journey, Dune and Further Musings Regarding Clerics

So I've been getting ready to read Hiero's Journey again, a buddy and I were talking about it and how great of an example of a D&D Cleric he makes. And it makes D&D sense, with high level clerics being better fighters than fighters, Hiero is a stone killer on account of than.

Another great example of a genre literary example of a possible cleric is the Bene Gessit of Dune. I guess the weirding way is another example of the fighting capabilities of a high level cleric. Plus, they totally use the Command spell!

I haven't been keen on the idea of the Cleric class and their ability to cast spells due to divine intervention; I very much prefer the idea of the true attributes and even the existence of deities in D&D to be ambiguous, with exceptions for immortal God-Emperors, blasphemous thing from before time and the like. Although I though it was total horseshit when I first got Menzter Basic D&D and it said that clerics may derive their powers from philosophies or something along those line, nowadays I like the idea of magic powered Clerics belonging to esoteric-ish sects that imbue their members with preternatural abilities via intense training and conditions, preternatural abilities. A lot of cleric spells could be seen as psychic abilities, unlocked via the secrets of one's order.

Of course with my two examples above there's conflicts withe the traditional clerical prohibition against edged weapons, and the ability to turn undead (although one could argue the Hiero may have turned/destroyed an undead in the Palood), but my current simulacra of choice, LOTFPWFRPG, solves that conundrum.

When thinking about the prohibitions against edged weapons it's interesting to according to LBB OD&D that magic swords are explicitly restricted to fighters, I see it as a bit of genre protection for Fighting Men. The only mechanical effect of weapon restrictions for clerics (and magic users) is that they don't benefit from those sweet magic swords!

Perhaps the eldritch emanations from magic swords suffer interference from the magical auras of spell-casting characters, and are disabled in their grasp...

Saturday, December 12, 2009

Technological Artifact - Flexfield Generator Belt

A remnant of the technological sophistication of the Ancients, a Flexfield Generator Belt consists of a bulky rectangular box mounted on an adjustable belt of linked alloy plates. A toggle switch on the box turns it on and off.

When turned on a Flexfield Generator Belt projects a flexible force field around the wearer, which provides a bonus, which is often variable, to armor class, as well as saving throws against area effects, energy attacks, and so forth. On many generators the toggle switch allows the wearer to adjust the defensive value of the force field. They are powered by Radiation Crystals, which hold 100 charges. One charge is drained per "plus" of the force field setting per round.

If you are using the weapon versus armor type attack roll adjustments rule, any positive modifier to an attack roll versus the wearer of an active Flexfield Generator Belt is negated due to the "slickness" of the flexfield.

Flexfields are vulnerable to energy attacks, such as lasers, phasic weapons, and so forth, and behave unpredictably when struck by them. The flexfield armor class and saving throw bonuses do not apply when attacked by energy weapons. Whenever an active flexfield is struck by an energy weapon roll on the below table:

d6 Result
1 The flexfield generator self destructs and the wearer takes triple damage from the energy attack.
2 The flexfield generator's energy crystal is drained of all of it's charges and the wearer takes double damage from the energy attack.
3-5 The flexfield wearer takes additional damage equal to one point of damage per defensive plus that the generator is set to per die of damage the energy weapon inflicts.
6 The energy weapon used to attack the flexfield explodes, inflicting as much damage as an attack by the weapon multiplied by a factor ranging from 1 to 3, dependent on a 1d3 roll. The radiation crystal, or other power source, in the energy weapon is destroyed.

Use the below table to determine the possible defensive settings of a Flexfield Generator Belt:
d12 Defensive Value Settings
1-4 +1 only
5-8 +1 to +2
7-9 +1 to +3
10-11 +1 to +4
12 +1 to +5

Note: Obviously inspired by Frank Herbert's Dune.

Friday, December 11, 2009

The Class Name "Fighting-Man" and Dune...

Dungeons and Dragons originally used the term "Fighting-man" for the adventuring warrior character class. In later editions it was changed to "Fighter," presumably in order to resolve the matter of female characters who were "Fighting-Men."

I've seen a lot of scorn heaped upon the term Fighting-Man, which is usually roundly mocked and snickered at. I'm presuming those who denigrate the term are unfamiliar with the source literature...

I'm sure many of us internet-OSR types have made the same pilgrimage, but a few years ago I made a point of reading as many books from the AD&D DMG "Appendix N" as I could get my hands on. This was greatly facilitated by an excellent local bookstore, Pulp Fiction Books, which I highly recommend.

In this literature the term "fighting-man" is used almost universally to designate soldiers, warriors, mercenaries, etc. "He had the cold eyes and savage scars that marked him as an experienced fighting-man," "We have fifty fighting-men available Lord Tyrant, with ten-score arrived on the morrow!"

Frank Herbert's Dune uses the term "Fighting-Man"...

Some say the appellation Fighting-Man is clunky, and crude. I say it's a rough word for a rough job. And honestly, I've always found the name "Fighter" to be kind of stupid, and far more dumb-sounding than Fighting-Man whenever I thought about it. I preferred "Warrior."

I presume the clunky issue was the reasoning for changing "Magic-User" to "Mage" and than "Wizard." I used to be down with Mage, nowadays I'm all about calling them "Sorcerers." A much more cool name that is far more evocative of the source literature that influences my campaign.

Some, rightfully so, point out the issue of female characters. It seems obvious to me, in my old age, that using the name "Fighting-Woman," or even "Amazon," "Valkyrie," "Shield Maiden," "Sword Bride," "Knightrix" or whatever else seems appropriate and acceptable to the player and DM. This strikes me as the sort of thing that, if he was questioned about, it would get the late Mr. Gygax to tut-tut about how the rules were never meant to be followed to the letter and so forth.

So when I started my old-school AD&D campaign, Fighters became Fighting-Men and Magic-Users were relabeled Sorcerers. And I love it. However, if someone prefers to use the term Fighter instead due to concerns about gender bias and so forth, I can understand and sympathize with their position.