In light of these recent developments, and subsequent introspection, I feel like I really owe an apology to Johnstone Metzger
Coming
from a background in the punk scene, I have become used to the idea of
having two friends that don't get along, or hate each other, and having
to not get involved.
Sometimes, letting that be seems to be part of existing in a community.
And I let that be my guide for dealing with the horrible way that Zak treated Johnstone.
Johnstone
is someone that introduced me to Red Box Vancouver and playing pick-up
games in public with an open table, and it was a very enriching
experience.
Johnstone is also a very creative, intelligent and all-around wonderful person.
I
should have stood up for him more, instead of letting "politics be
politics". He was someone, that I knew in real life, that was kind and
generous, and Zak used him as one of his punching bags. And I didn't do
more about it that some comments in his defense.
I failed Johnstone, I felt bad about it when it was happening in the past, and I feel awful about it now.
To some degree I was afraid of Zak turning on me if I did more.
I should have done more re Paolo Greco, and Patrick Stuart, and Evlyn Moreau as well.
But
Johnstone was a real-life friend of mine, and I failed at our
friendship in not vigorously standing up and pushing back against Zak's
persecutive horseshit.
I'm sorry.
[Disclosure: This post was previously posted on my Google Plus account yesterday. For the purpose of taking full responsibility for my inaction, I've decided to share it here as well. Commenting will be turned off for this post.]
Wednesday, February 13, 2019
Tuesday, February 12, 2019
SCI-FI RPG CHARACTER SHIRT TABLE
A d20 TABLE FOR WHAT SHIRT YOUR TRAVELLER/MOTHERSHIP/THOUSAND SUNS PC STARTS WITH
1. "Venus is For Lovers".
2. A Hawaiian shirt, but with cartoon asteroids and rocketships on it.
3. Schematic of a a pulse rifle.
4. "I don't have time to breath" with a graphic of a depleted 02 meter.
5. "Don't ask me how the Jump Drive works... ...even the inventors don't know"
6. Mock-distressed Rolling Stones Tongue logo.
7. "WHO FARTED?!?!"
8. "I'M WITH STUPID" with a graphic of an arrow pointing upwards.
9. Like a tuxedo-graphic shirt but the graphic of the chest panel of a Vaccsuit.
10. "I'M WITH STUPID" with a cheap transfer graphic of the ship's Captain.
11. "In Space Everyone Can Hear You Jack-Off"
12. Playboy Bunny in a Bubble Helmet.
13. "ACAB", "All Captains Are Beautiful".
14. "Enjoy Crack" in the Coca-Cola logo.
15. "Alpha Bullshit".
16. Picture of a revolver pointing at the viewer, "We Don't Call Shipboard Security"; backprint "I Shot First"
17. Picture of the Milky Way Galaxy, "I Have No Fucking Idea Where You Are".
18. Tom of Finland style artywork of muscular, well endowed men wearing assorted Vaccsuit components.
19. All-over Pot-Leaf Print polyester button-up shirt.
20. Trojan Records Helmet logo with "Skinhead Moonstomp" caption in Rasta-colours
1. "Venus is For Lovers".
2. A Hawaiian shirt, but with cartoon asteroids and rocketships on it.
3. Schematic of a a pulse rifle.
4. "I don't have time to breath" with a graphic of a depleted 02 meter.
5. "Don't ask me how the Jump Drive works... ...even the inventors don't know"
6. Mock-distressed Rolling Stones Tongue logo.
7. "WHO FARTED?!?!"
8. "I'M WITH STUPID" with a graphic of an arrow pointing upwards.
9. Like a tuxedo-graphic shirt but the graphic of the chest panel of a Vaccsuit.
10. "I'M WITH STUPID" with a cheap transfer graphic of the ship's Captain.
11. "In Space Everyone Can Hear You Jack-Off"
12. Playboy Bunny in a Bubble Helmet.
13. "ACAB", "All Captains Are Beautiful".
14. "Enjoy Crack" in the Coca-Cola logo.
15. "Alpha Bullshit".
16. Picture of a revolver pointing at the viewer, "We Don't Call Shipboard Security"; backprint "I Shot First"
17. Picture of the Milky Way Galaxy, "I Have No Fucking Idea Where You Are".
18. Tom of Finland style artywork of muscular, well endowed men wearing assorted Vaccsuit components.
19. All-over Pot-Leaf Print polyester button-up shirt.
20. Trojan Records Helmet logo with "Skinhead Moonstomp" caption in Rasta-colours
Monday, February 11, 2019
Regarding Zak
https://www.facebook.com/amandapatricianagy/posts/10215845527064252
I hope that Zak engages with some sort of accountability process, takes responsibility for his actions, and does whatever is necessary to allow some sort of healing for the women he hurt.
But that's not what is really important. What's important is that we listen to Mandy, Jennifer,and Hannah, [EDIT:] and Vivka; that we believe them; and we do whatever we can so that they can heal and recover from this abuse.
I hope that Zak takes responsibility and gets the help that he needs, but going forward from this...
I hope that Zak engages with some sort of accountability process, takes responsibility for his actions, and does whatever is necessary to allow some sort of healing for the women he hurt.
But that's not what is really important. What's important is that we listen to Mandy, Jennifer,
I hope that Zak takes responsibility and gets the help that he needs, but going forward from this...
Monday, January 12, 2015
Monster - MEN, FIGHTING
# Appearing: 1-8(1-20)
Armor Class: 7
Movement: 120(40)
Hit Dice: 1+1
Attacks: 2 fists 1-4/1-4 or improvised missile 1-4
Special: +4 on saves versus Fear; regenerate 1 hp/turn; wrestling.
Intelligence: Low-Average
Alignment: Neutral
Size: M
Morale: 11
Treat as: Fighter 1
The male counterpart to the Amazons, Fighting Men are a human subspecies with a single masculine gender (they reproduce exactly as you would imagine).
Fighting men are burly, generally hairy, and usually wear sandals or fur boots with a leather loincloth and some sort of leather and metal harness.
They love fighting, and are quick to start swinging their fists. They have a tough, leathery hide and are capable of crushing blows with their massive calloused fists. When (and only when) they are unable to reach an opparent they can improvise a missile weapon from any reasonable object with the range of a thrown spear.
They get +2/+10% on any rolls involving wrestling, grappling, unarmed tripping, breaking objects, etc.
Armor Class: 7
Movement: 120(40)
Hit Dice: 1+1
Attacks: 2 fists 1-4/1-4 or improvised missile 1-4
Special: +4 on saves versus Fear; regenerate 1 hp/turn; wrestling.
Intelligence: Low-Average
Alignment: Neutral
Size: M
Morale: 11
Treat as: Fighter 1
The male counterpart to the Amazons, Fighting Men are a human subspecies with a single masculine gender (they reproduce exactly as you would imagine).
Fighting men are burly, generally hairy, and usually wear sandals or fur boots with a leather loincloth and some sort of leather and metal harness.
They love fighting, and are quick to start swinging their fists. They have a tough, leathery hide and are capable of crushing blows with their massive calloused fists. When (and only when) they are unable to reach an opparent they can improvise a missile weapon from any reasonable object with the range of a thrown spear.
They get +2/+10% on any rolls involving wrestling, grappling, unarmed tripping, breaking objects, etc.
Thursday, July 31, 2014
Oldschool Conversion of 4e D&D - The Nemesis
I whipped up an oldschool D&D conversion of the 4e Avenger. No flavour text, but Google and all.
THE NEMESIS (Fighter Subclass)
Requirements: Lawful Alignment; Intelligence and Wisdom of 13, Dexterity of 15
Prime Requisite: Intelligence and Wisdom 15 or greater, +10% experience points
Weapons: All melee, crossbow, javelin and sling.
Armor: No armor or shield
Experience Points: As Paladin
Hit Points: As Fighter
Benefits:
Effective Armor Class as a Monk of the same level.
+1 on all saving throws.
At 3rd level gain the ability to turn and affect undead etc. as a Cleric two levels lower.
Find Traps, Move Silently, Hide in Shadows, Hear Noise and Climb Walls as a Thief of the same level.
Nemesis Oath:
-Once per combat you may select one enemy within 50' to be subject to your Nemesis Oath.
-If the enemy is slain or reduced to 0 hit points you may select another enemy to apply Nemesis Oath upon.
-If you are in melee range of the subject of your Nemesis Oath, and they are the only enemy adjacent to you, you gain a +4 to all melee attack rolls against them.
-If the subject of your Nemesis Oath willingly moves away from you, you gain +2 damage on all attacks against them until the end of your next turn.
-Once per combat you may allow one ally who is within 50' of you to make an attack with +4 on the to hit roll against the subject of your Nemesis Oath. This ability does not refresh if the subject of your Nemesis Oath is killed or reduced to 0 hit points.
THE NEMESIS (Fighter Subclass)
Requirements: Lawful Alignment; Intelligence and Wisdom of 13, Dexterity of 15
Prime Requisite: Intelligence and Wisdom 15 or greater, +10% experience points
Weapons: All melee, crossbow, javelin and sling.
Armor: No armor or shield
Experience Points: As Paladin
Hit Points: As Fighter
Benefits:
Effective Armor Class as a Monk of the same level.
+1 on all saving throws.
At 3rd level gain the ability to turn and affect undead etc. as a Cleric two levels lower.
Find Traps, Move Silently, Hide in Shadows, Hear Noise and Climb Walls as a Thief of the same level.
Nemesis Oath:
-Once per combat you may select one enemy within 50' to be subject to your Nemesis Oath.
-If the enemy is slain or reduced to 0 hit points you may select another enemy to apply Nemesis Oath upon.
-If you are in melee range of the subject of your Nemesis Oath, and they are the only enemy adjacent to you, you gain a +4 to all melee attack rolls against them.
-If the subject of your Nemesis Oath willingly moves away from you, you gain +2 damage on all attacks against them until the end of your next turn.
-Once per combat you may allow one ally who is within 50' of you to make an attack with +4 on the to hit roll against the subject of your Nemesis Oath. This ability does not refresh if the subject of your Nemesis Oath is killed or reduced to 0 hit points.
Tuesday, April 9, 2013
Someone Hook Zak S. up with a copy of Mesopotamia & Mazes and Minotaurs has Awesome Random Tables
a) Zak S. d&d pornstar doesn't believe anyone has written an excellent adventure, I consider Ancient Kingdoms: Mesopotamia to prove him wrong... ...I'm not going to give him my copy, but maybe someone, maybe someone froggy, would...
b) The revised edition of Mazes and Minotaurs has some pretty awesome randon tables for islands, temples and cities. Well worth checking out.
b) The revised edition of Mazes and Minotaurs has some pretty awesome randon tables for islands, temples and cities. Well worth checking out.
Thursday, March 21, 2013
Otda'Btatle - Petty Toad-Demon-God of Battle
Name: Otda'Btatle, Petty Toad-Demon-God of Battle
Symbol: A grinning toad's face with the horns of a ram
Alignment: Chaotic (evil)
Movement: 120'(40)', swim 120'(40')
Armor Class: -2
Hit Points (Hit Dice): 128 (16)
Attacks: 2 kicks/punches or ram
Damage: 3-18/3-18 or 4-24
Save: Fighter 16
Morale: 11
Hoard Class: you figure it out Gorgonmilk
XP: ditto
Symbol: A grinning toad's face with the horns of a ram
Alignment: Chaotic (evil)
Movement: 120'(40)', swim 120'(40')
Armor Class: -2
Hit Points (Hit Dice): 128 (16)
Attacks: 2 kicks/punches or ram
Damage: 3-18/3-18 or 4-24
Save: Fighter 16
Morale: 11
Hoard Class: you figure it out Gorgonmilk
XP: ditto
Otda'Btatle, rumoured to be a Hezrou demon who became mighty through constant, gruelling combat, it the Petty Toad-Demon-God of Battle, worshipped by berserk and martially minded batrachian beings such a Ranine, Batrachians, and Tsathar. It stands 8 feet tall, bears a bear of ram-like horns on it's head, wears a spiked black harness, armbands, and kneepads, and it's mottled green-and-tan skin is covered with lurid pustules, buboes, sores and rashes.
Otda'Btatle is a Demon, is only damaged by magical weaponry, and takes half damage from cold, electricity, fire and gas. It can teleport without error, cause darkness in a 15' radius, gate in a Type II Demon with a 90% chance of success, Cause Fear (as a wand), levitate (as a 16th-level magic-user), detect invisible objects, and telekinesis 600 lbs. of weight.
Otda'Btatle prefers to punch and kick opponents, but can ram opponents if it has 40 feet to charge at them, at +4 to hit, and if it strikes the target must make an open door roll or be flung 10-60 feet backwards. If they strike and obstacle they will take 1-6 points of damage for every 10 feet of trajectory remaining.
Those struck by Otda'Btatle must make a saving throw versus poison or contract a disgusting skin ailment that covers the victim in livid acne and rashes, and reduces their charisma by 1-4 points until the ailment is cured.
Otda'Btatle will always aid chaotic or evil frog or toad beings in battle, for all other beings a 2d6 roll determined it's reaction:
2 - Otda'Btatle goes into a berserk frenzy and attacks, gaining +2 on all attack and damage rolls, and it's morale becomes 12
3-5 - Otda'Btatale attacks
6-8 - Otda'Btatle attacks and devours one beings before teleporting away
9-11 - Otda'Btatle demands an offering of one sentient being to devour; if this offer is declined it attacks. If the offering pleases Otda'Btatle it may it may be amenable to bargaining to perform a service, ones involving slaughter preferred, in exchange for more victims.
12 - Otda'Btatle loom, glares, and croaks balefully for 1-6 rounds; if an offering is provided it will be open to further negotiations as above.
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