I've been meaning to blog about this subject for a while, so I would just like to take a moment AND BEG THE WORLD OF THOOL TO RETURN. The fact that the World of Thool blog is gone is almost criminal, although I appreciate the Thool Wiki. If anyone was smart enough to cut, paste and save Thool content please let me know...the Phasmids are crying!
Fortunately we have Thool's spiritual successor, Athanor, and I am gratified by the recnt news that Doug is working on more Hex Descriptions (one of my favorites in any product) and a Athanor booklet on Lulu. Check out (if you haven't already) the blog and the PDF booklets.
As I said, Planet Algol is still going strong. This last sunday was the Halloween session, with a rare appearance of our gaming group's "Trucker's Wife" Cameron. Much Hawkwind and Spaceart was listened to, a deceased companion and his magic armor was recovered, and the party repeatedly got lost in the Forbidden Mist Valley while seeking the rayguns of a crashed flying saucer.
I have been working on laying out and printing/assembling booklets myself (somewhat digest sized at 5.5"x8.5"), "Planet Algol I: The Iridium Plateau Players Guide"(16-20 pages) "Planet Algol I: The Irdium Plateau Referees Guide"(16-20 pages) and "Planet Algol: Kharhem - Snakepit of Daggers" (32-36 pages). I'm planning on selling these booklets at a modest price in the near future.
Kharhem is a Swords & Sorcery city setting with serpent cults, slavers, assassin guilds, subterranean complexes and an avatar of the black goat with a thousand young. Some of you may be somewhat familiar with it in a previous incarnation.
The booklets will be printed out and assembled by hand, D.I.Y. style, and I'm having a lot of fun with formatting and different papers. I'll be using quality paper and am planning on having great artwork (thanks to Fat Cotton and Douglas) so if everything works out as planned these will be an aesthetically pleasing bundle of weird science fantasy.
Much of the Planet Algol information from the blog will be in the booklets (and I'm not planning on taking any of that down), however much of it will be improved/expanded (I have to fix the terrible jungle symbols on the Iridium Plateau map), without any unnecessary wordcount bloat.
I have some Players Guides and prototypes printed up although the final version will definitely not have the Virgil Finlay artwork (I wish...).