1- sea foam
2 - semen
3 - sand
4 - plasma
5 - sunlight
6 - hummingbirds
7 - iridescent bubbles
8 - wind
9 - flower petals
10 - honey
Wednesday, August 15, 2012
[Random Table] What does the Elf Bleed?
Monday, August 13, 2012
[Random Tables] Impertinent Behaviors
d12 - Impertinent Behaviors
1 - Impertinent Strutting
2 - Impertinent Whistling
3 - Impertinent Giggling
4 - Impertinent Prancing
5 - Impertinent Wiggling
6 - Impertinent Winking
7 - Impertinent Grinning
8 - Impertinent Aping
9 - Impertinent Hooting
10 - Impertinent Japing
11 - Impertinent Fawning
12 - Impertinent Airs
1 - Impertinent Strutting
2 - Impertinent Whistling
3 - Impertinent Giggling
4 - Impertinent Prancing
5 - Impertinent Wiggling
6 - Impertinent Winking
7 - Impertinent Grinning
8 - Impertinent Aping
9 - Impertinent Hooting
10 - Impertinent Japing
11 - Impertinent Fawning
12 - Impertinent Airs
Astonishing S&S of Hyperborea: This Gets Me Every Time...
"...and the spring years are remarkable for a species of fire beetles (oft called jigs) that cavort about the bogs, scores upon scores emitting their fulvous phosphorescence, as the standing males “jig” on their hind legs in most ostentatious displays."
Cracks me up every time I think of it, although I like to think that the displays are both ostentatious and impertinent.
BTW, AS&SOH has some of the best art I've seen in an OSR-ish product. It's metal as all hell without getting into gauche mohawk-y territory, and captures the cold, grim vibe of the setting as written. Plus that cover! It seems like a nice 0.75 ed. AD&D-ish system as well.
Cam From Red Box Vancouver is a Cool Dude
He brought TWENTY (20) TACOS to yesterday's D&D game, Power Down!
Taco Taco Man
Cam is the coolest Taco man...
Taco Taco Man
Cam is the coolest Taco man...
[Ambiguous Villain NPC] Jewel Arrow
No one is sure who the ambiguous villain Jewel Villain truly is; by appearances he is a dashing aristocrat in luxurious hunting garb. He travels the borderlands upon a magnificent steed and is legendary for his golden gem encrusted arrows of amazing craftsmanship.
Tales speak of him encountering lone travellers and from long range firing his elegant hunters bow at them. Most are slain by one of his Jewel Arrows, but those who survive usually have a fortune embedded in their body.
Tuesday, August 7, 2012
F**k Yeah Geoffrey!!! Psychedelic Fantasies!
http://psychedelicfantasies.blogspot.ca/
I'm loving the brutal unrelenting D.I.Y. hippy D&D assault, so fucking punk! I'm just hoping that this flower child emails me the PDF I bought immediately.
I'm loving the brutal unrelenting D.I.Y. hippy D&D assault, so fucking punk! I'm just hoping that this flower child emails me the PDF I bought immediately.
Monday, August 6, 2012
"Exploding" D&D Wilderness Encounter Checks
In OD&D and B/XD&D you check once per day to see if there's a random wilderness encounters (Cook/Marsh Expert has allowances for multiple checks per day, buts it's kind of vague).
That's fine but what about in adventure stories where the encounters don't stop? One dude gets eaten by a giant snake, another gets a poison dart in his neck and a third drowns in quicksand. Before noon no less.
To account for this I've worked out an "exploding die" derived wilderness encounter check that uses the sum of an infinite series calculations to maintain roughly the same odds as the original check.
The idea is every day you roll a wilderness encounter check; if there is one, roll another wilderness encounter check and than roll again and so forth (don't worry, probabilities ensure that there won't be 154 encounters). This determines the total number of random wilderness encounters the party encounters over the course of that day.
Clear, Grasslands, Inhabited, City: Was a 6 on a d6, now 1-2 on a d12 or 14%.
Woods, River, Desert, Hills, Barren, Ocean, Aerial: was a 5-6 on a d6, now a 1-3 on a d12 or 25%.
Swamp, Mountains, Jungle: was a 4-6 on a d6, now a 1-4 on a d12 or 33%.
That's fine but what about in adventure stories where the encounters don't stop? One dude gets eaten by a giant snake, another gets a poison dart in his neck and a third drowns in quicksand. Before noon no less.
To account for this I've worked out an "exploding die" derived wilderness encounter check that uses the sum of an infinite series calculations to maintain roughly the same odds as the original check.
The idea is every day you roll a wilderness encounter check; if there is one, roll another wilderness encounter check and than roll again and so forth (don't worry, probabilities ensure that there won't be 154 encounters). This determines the total number of random wilderness encounters the party encounters over the course of that day.
Clear, Grasslands, Inhabited, City: Was a 6 on a d6, now 1-2 on a d12 or 14%.
Woods, River, Desert, Hills, Barren, Ocean, Aerial: was a 5-6 on a d6, now a 1-3 on a d12 or 25%.
Swamp, Mountains, Jungle: was a 4-6 on a d6, now a 1-4 on a d12 or 33%.
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