Showing posts with label capitalism. Show all posts
Showing posts with label capitalism. Show all posts

Saturday, December 5, 2009

How to Completely Mismanage an Old-School Property

Let's say you have the rights to a beloved old-school rpg property. Say it's one that was hugely influential, and (albeit illegally) one of the first "third-party" D&D properties.

Lots of folks involved with old school D&D love this property, and use whatever material they can find from the seventies publications in their games. Recently, old school D&D has a huge rise in profile in the gaming community and there is a flood a new old school products for use with the older editions and their simulacra.

Why not release the beloved, old school property as an 800-page completely new rpg (presumably largely incompatible with old-school D&D) instead of compiling and cleaning up the exiting D&D-compatible material that people have been using for three decades and still use today and publishing it as a product for that community.

Also, I hate the logo.

Sunday, November 8, 2009

Dream Park, Digital Technology and the "Future" of RPGs


Over on Lamentations of the Flame Princess is a great post about feeling alienated by the current climate of digital initiatives, subscriptions, required accessories and so forth in "the cutting edge of the gaming hobby." Granted, squeezing money out of games goes all the way back to the days of official character sheets and so forth, but with the current climate of hyper-marketing and so forth, it's sad seeing the hobby being so .....manipulated.

I've also seen discussions regarding the future of RPGS and things like digital tabletop displays and holographic projectors. Perhaps one day we'll be fortunate enough to not have to use our pesky imaginations to visualize our adventures, a computer will render the game right down to the interactions with the rope merchant at the bazaar.

It brings to mind the novel Dream Park, by Larry Niven and Steve Barnes. The novel deals with a murder mystery set in a game at Dream Park, a near-future high technology Disneyland that features a live action role playing game, much like Dungeons & Dragons but set in various time periods, played in what amounts to a gigantic doomed soundstage with all sorts of technological gimcracks and doo-dads.

I loved the novel, and the D&D adventurers in cargo cult Polynesia "adventure plotline" is awesome! However, when I think of the elements of the novel and how they relate to gaming, it almost seems like sinister forshadowing.

Hot shot celebrity Gamemasters with planned out set-piece railroad adventures

An "Official" gamer umbrella organization

Flashy, showy visuals

On one hand, when reading Dream Park it seems like the ultimate version of D&D, on the other hand it seems like the worst version of D&D. You fly to california to fight holograms in a dome under the official sanction of the gaming organization? How expensive would it cost to adventure in Dream Park? Whenever I imagined the economics, my Dream Park fantasies fell flat. Something like that could only be experienced by the well-off upper class, aside from ordinary folks those who would save and scrimp and fuck themselves over with credit in order to have the "full gaming experience."

The business graduates who are taking over the "professional end" of the hobby want to sell us Dream Park. They want us to pay to have someone else do the imagining for us. They want us to operate under an "official body." They want to get us addicted into paying for an experience and keep on paying for it.

The old-school role playing that we love will only continue as an "underground phenomenon." I've been involved in the undergound metal/punk scene for decades, and I see the same bullshit in both scenes. The plastic/souless "marketed product" versus the genuine, "poor-yet-virtuous" underound troopers.

The future of Dungeons & Dragons, as I know and love it, is not Dragonforce but with the D.I.Y. hardcore punk band playing a basement show. Ten years from now nobody will be listening to Dragonforce OR playing 4E, as something newer and flashier and cooler will have replaced the obsolete, disposable product.

Perhaps I'm deluded by my own socialist philosopy, but I believe nothing genuine, nothing of truly lasting worth, will come out of the fevered imaginations of business graduates using capitalist machinery to drain every drop of money out of "the gaming consumers."