Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Monday, April 25, 2011

Whiteboard of Space Adventure


Top: From the Fulsome Sow's charts, a diagram of the Dresh system on a page torn from a children's book.
Center: A rocky hill with the bunker entrance to Iubbu's Palace.
Right: One of Iubbu's uplifted swine guards, armed with a vibro-bardiche.
Bottom: A diagram of the visible layout of Iubbu's Palace.
Left(bottom): Iubbu the Slug, enjoying his hookah upon a pile of moist, stained cushions.
Left(top): The puritanical garments worn by most of the locals.



Centre-Top Addition: Side view of a six-seat flit car with bubble canopy.
Right Addition: Pleasure automation hairstyle diagram.
Bottom-Right Addition: Coffin-like case from alien ruins.
Bottom-Left Addition: Hexapodal Hill Hopper, destructive herd pests of Dresh.
Bottom-Left Corner Addition: Cliff-side facade of alien ruins
Right Addition: Skeleton of alien remains within case, viewed via scientist extra vision.

Monday, May 17, 2010

Awesome Sci-Fi OD&D Supplement - Terminal Space!


The Polish gentleman necro_cyber dropped me a line to let me know that his science fiction/science fantasy supplement for OD&D, Terminal Space, was available for download (the sidebar-widget pdf thing on the right-hand side).

Just a quick first-impression review. It unabashedly proclaims itself a "...supplement for Dungeons & Dragon Original Edition."; it contains lots of genuinely cool/good original art (Spaceman vs. Beholders!); it was originally in Polish, the translation is charmingly clunky but completely clear; it has a d% Deep Space Encounter Table!; solar system, Moon! and planet generation tables; spacecraft rules; pilot, technician and scientist character class; tables for the pilot%, repair% and science% skills for OD&D classes!; a tech level Ability Score!; and a bunch of other wacky, sci-fi OD&D goodness.

I will definitely be printing this out in digest-format and using it in my campaign, and I strongly recommend this to those of like (weird/sci-fi/sci-fantasy) interests!

Thursday, September 24, 2009

D&D Deathclaws and Fallout-style Traveller

In this thread on Dragonsfoot, poster Distorted Humor lays out some of his ideas for using the Traveller ruleset for Fallout-style post apocalyptic play, "Wasteland." (This reminds me of the picture I saw of a LBB/Traveller style Hyborian Age game called "Wanderer," did this game actually exist or was it just a photshop?)

What really grabbed my eye were the Deathclaw Stats! Easily convertable to old school D&D, this critter is going to be one nasty random encounter for the players in the Planet Algol campaign.[SPOILER] (HD 8+4, AC 6?, MV 20", 2 2-12 claw attacks that ignore non-magical armor for purposes of hit determination, with dexterity bonuses and the like still in effect)[/SPOILER]

It's only appropriate, as both the CRPG Wasteland (Gabor Lux's Kard & Magica has D&D stats for that nasty scorpion robot!) and it's "sequels," the Fallout games, are an influence on the Planet Algol game, especially the "Raygun Gothic" esthetic for the Earth Man spacers exploring Planet Algol, although their shooting irons are generally of the six-shooter or bolt-action carbine variety (partially due to some "nonmilitarization of space" principle in the utopian pulp science fiction future Earth in the Planet Algol universe, and partially due to the general lack of military firearms in the 30s-50s science fiction that influences this campaign).

Speaking of Deathclaws, here's their original concept art, a homage to the Shadowclaws from the Wasteland CRPG.