Sunday, January 31, 2010

A Rough Outline of the Regions Around the Iridium Plateau

Verdant Land of Skla

Klesh Highlands

Plutonium Craterlands

Glass Deathlands

Western Badlands

Iridium Plateau

Red Sands

Plains of Burning Stones

Demon Wastes

Jungles of Venom

Southern Gash

Sea of Boiling Poison

the regions around the Iridium Plateau arranged by rough geographic orientation

Verdant Land of Skla

A foggy country of towering mossy spires and rock formations cut with deep canyons. The country of the Bone Sorcerers of Akhtor-Skla.

Western Badlands
Arid, rocky country cut with radioactive wastes and ancient ruins. Caravans from Agog City travel to and from the few mines that make settlement in this land worthwhile.

Demon Wastes
The Land of Tyranny and Mutation, where the Demon Barons, servitors of the Lords of Change, rule with their bands of raiders and mutants.

Highlands of Klesh
Rocky plateaus that "scrape the sky." A cold, arid, bitter, windy land where the stars are visible during the day with thin air and glaring sunslight that burns unprotected skin. A slender tower of crystal in the northern regions is said to reach through the sky to the airless void.

Jungles of Venom
A sweltering, humid region of howling poisonous wilderness. Sangkalla of Ivory and Incense is said to be a paradise city.

Plutonium Craterlands
Gray wastelands punctuated by sprawling, towering dead ruins and deep radioactive craters that are miles in diameter.

Red Sands
Hot deserts cut by knife-ridge mountains. A few oasis and water plants support scant settlements.

Southern Gash
A deep, hot, salty sea with a jagged coastline and several islands that are the tops of massive drowned mountains.

Glass Deathlands
Radioactive glass plains puntuated by blasted ruins and inexplicable oddities

Plains of Burning Stones
A land of lethal heat at miday with seemingly endless plains of ankle-breaking, knife-sharp stone shards and claw-like rock formations. Caravans to and from the Lands of the Emerald Autarch to the east must travel at night while resting in caves or other protected shelter at day.

Sea of Boiling Poison
A twisted, burned coastline and a sea of boiling water that vents poisonous gasses. All sorts of bizarre tales are told of the almost inaccessible islands that dot the sea.

4 comments:

  1. Ouch! Very dangerous everywhere then.

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  2. CrusssDaddy says:

    Jungles of Venom next, please.

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  3. Lots of dangerous wasteland - each region needs some sort of 'pull' for the character - even the Demon Wastes. I can see they'd go west for the mines/trade, east for the Land of the Emerald Autarch, south to Sangkalla, why travel north to the Highlands ?

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  4. @ CussDaddy: I have done a fair amount of JoV development, but it pretty much comes down to where my players want to head next.

    @ Sean: Treasure! Buried Treasure, Dungeons full of Treasure, Ruins full of Treasure, Tombs full of Treasure, Reclusive Sorcerers with Treasure!

    You are correct. I've always assumed "Well, it's a sandbox so the players know they need to explore and find the big loot." But last session I realized that I have to be proactive in getting information to the players about hot treasure zones.

    So as well as placing treasure, I have to implement a system of overt clues about where to go for good loot.

    Although the Highlands do have the implied beanstalk tower tower that protrudes out of the atmosphere. If I was looking for rayguns I that seems like a pretty good place to go...

    The Demon Wastes are a badlands occupied by rival Chaos/Change faction city-states that are thousands of years old. The pulls would be that it is a good place for Sorcerers to go to buy the more loathsome spells or to research chaos/change lore. If you can fight naked and win every sword/knife fight you can make a great living there as a professional duellist. They also have functioning ornithopters and technocrats that are capable of maintaining and repairing them. Good place to buy magic items or mutant beasts/slaves.

    I really should just make a blog post of this...

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