So I'm running this megadungeon, Fortress Eibon, in thee olde home game and Red Box Vancouver. I decided that I'll let pretty much any legitimate D&D/-ish PC run in this dungeon, so it's basically a Flailsnails game.
Which has led to the line of thought, if you're running an "open" real-life tabletop D&D game, such as what I'm attempting with Fotress Eibon, the sundry Red Box Games, Jimm Johnson's Skull Mountain, etc., AND you allow PCs from other campaigns to play in your game, does that not make the game a Flailsnails/Constantcon game?
Now that's not an especially earth-shattering thought. But follow this train of thought. So there's all these real-life tabletop D&D campaigns. BUT they are also Flailsnails games. So when Jackson from Tacoma is on a business trip to Phoenix, he can use his 7th-level Fighter in Pablo from Phoenix's game.
Or Steve has a long-running hexcrawl game and all the PCs are in the 6-8th level range. Judy is a friend of Steve's that has joined the game. She doesn't have a PC in Steve's game yet, but instead of making a 1st level PC, or an artificially leveled PC, she uses a 6th level PC from game she used to play.
Lily has a 5th level PC in Jesus' game. Lily is taking a semester of school in another country. Instead of her PC falling behind in levels in her home game while out of the country, Lily uses her 5th level PC in Flailsnails Google+ games or a game in her temporary country of residence and when she returns home her PC hasn't fallen behind in levels.
Jonah is a Constantcon addict. He is always playing new PCs. Once one of his Contantcon PCs reaches 4th level Jonah uses the PC for a real life hexcrawl game, thereby wilderness adventuring with a character not made out of tissue paper.
None of this is rocket science or a new idea. But what if using Flailsnails protocols made it easier for people to play D&D in real life games? It involves potential mangling of individuals DMs' campaign continuity, "plots," and control, but in return there's a richer pool of PCs.