Secondly, I have a rough assembled document of all of the material I have so far, and at digest-size with 10-point Arial type, it's over sixty pages.
Also, Red Box Vancouver stalwart Johnstone has a submission he's working on, "...a random technology generator for Planet Algol and other Swords & Saucers style games. Or Gamma World and post-apocalyptic settings. And Jack Kirby settings." Jack Kirby settings!
As I'm compiling and editing the material, I'm trying to make it as "catholic" as possible, with the goal of including the information needed to quickly use the material with a variety of retro-clones & D&Ds (without going overboard and bloating the text!).
Here's examples of a stat-block format I'm using:
AC 5<16>, Fighter-1, HP 6, Move 90'(30'), Attack hooked pole-hatchet (1d10), Save Fighter-1, Morale 9, Alignment neutral (evil); chain mail, hooked pole-hatchet, dagger, 16 gp in a belt pouch.
Beslimed Moat Lurker
AC 6<15>, HD 2+1, HP 9, Move 60'(20')/swim 120'(40'), Attack 2 suckered limbs (1d4/1d4 + attach and blood drain), Save Fighter-2, Morale 6, Alignment chaotic (evil), Special on an attack roll of 20 a suckered limb will attach and automatically inflict 1d4 points of damage through blood drain every round; a successful open door roll is required to pull an attached limb off, inflicting another 1d4 points of damage to the victim.
The Armor Class value within the '< >' is the value for use with LOTFP WFRPG, with the preceding brackets containing the ascending Swords & Wizardry value. I find the standard Swords & Wizardry AC notation elegant, buy my "triple" version is pretty clunky. Movement is presented in B/X format to accommodate those of us with poor math skills. The Save entry includes both the standard D&D reference and the Swords & Wizardry value in brackets. I am considering including Fortitude/Reflex/Will values for compatibility with Kard & Magica/Swords & Magic and the forthcoming Goodman Games DCC RPG, but I don't want to bloat the stat-block. I'd like to include XP values for the different standard D&D variants, but again, I don't want to bloat the stat-block.