
Thursday, March 31, 2011
Sunday, March 27, 2011
The Sounds of the Sea of Spices
Whether treating with half-naked, sun-bronzed indigenes; hacking through steaming jungles; or wading through black water only to have a companion disappear into the jaws of a massive crocodile, the soundtrack is exclusively Exotica...
Labels:
Actual Play,
Dungeons and Dragons,
exotica,
Music,
Sea of Spices
Thursday, March 24, 2011
Question for OD&D LBB/White Box types?
So I'm DMing a LBB OD&D/Whitebox d6 & d20 type game, and I've found that converting "normal D&D" material on the fly is a snap, except for one thing, monster damage.
There is a precedent in LBB D&D (& EPT) for some monsters inflicting multiple dice of damage, such as giants.
If you are converting a post-greyhawk/AD&D/B/XD&D monster to LBB OD&D, at what point (if any) do you decide that the monster's attacks do more than one dice of damage? Or do you use another scheme.
In an encounter with a giant crocodile that was listed with a 3-24 damage bite, I decided to roll 3 six-siders and use the highest roll; but I could see rolling two or three dice for damage (4-24 roughly equals 3 d8 "hit dice" which would be 3-18 in d6 "hit dice").
I also use "latter era nice-guy Gygaxian/Master of the Game" PC hit dice; PCs roll 1 die per level, with fighters getting a +1 per die, so the PCs do have more HP than standard LBB characters.
So how do you guys handle this?
There is a precedent in LBB D&D (& EPT) for some monsters inflicting multiple dice of damage, such as giants.
If you are converting a post-greyhawk/AD&D/B/XD&D monster to LBB OD&D, at what point (if any) do you decide that the monster's attacks do more than one dice of damage? Or do you use another scheme.
In an encounter with a giant crocodile that was listed with a 3-24 damage bite, I decided to roll 3 six-siders and use the highest roll; but I could see rolling two or three dice for damage (4-24 roughly equals 3 d8 "hit dice" which would be 3-18 in d6 "hit dice").
I also use "latter era nice-guy Gygaxian/Master of the Game" PC hit dice; PCs roll 1 die per level, with fighters getting a +1 per die, so the PCs do have more HP than standard LBB characters.
So how do you guys handle this?
Wednesday, March 23, 2011
[Mailorder Related] Hail to Finland!
I'm not sure why, but every time I order a print product from Lamentations of the Flame Princess not only does it consistently arrive sooner than orders I make from vendors located in the United States, but the shipping charges do not leave me feeling like I have been gang-violated with broken glass (*cough* Lulu... *cough*); chalk one up for socialism? ;)
Obviously James needs to start stocking a larger variety of dead tree OSR products, as the combination of convenience (as in it's convenient to get the damn book in my hand AS SOON AS POSSIBLE) and reasonable shipping costs makes ordering from an frozen boondock on the opposite side of the world a no-brainer.
So here's a tribute to Finland & Metal:
Obviously James needs to start stocking a larger variety of dead tree OSR products, as the combination of convenience (as in it's convenient to get the damn book in my hand AS SOON AS POSSIBLE) and reasonable shipping costs makes ordering from an frozen boondock on the opposite side of the world a no-brainer.
So here's a tribute to Finland & Metal:
RPG Hate Annoyances - "Muddying the Waters"
New player "What's my AC?"
DM "With felt armor and round shield it would be 7"
Bystander player "MODIFIED BY YOUR DEXTERITY BONUS!!!1"
DM to new player *sighs* "What is your dexterity score again? 10, okay there's no dexterity modifier in your case."
**** later in the game ****
DM to new player "What's your armor class again?"
New Player "It says 7 on my sheet, but I get a dexterity bonus, right?"
DM *glares at Bystander Player*
File under "It happens every damn time" & "Please don't confuse the beginners"
DM "With felt armor and round shield it would be 7"
Bystander player "MODIFIED BY YOUR DEXTERITY BONUS!!!1"
DM to new player *sighs* "What is your dexterity score again? 10, okay there's no dexterity modifier in your case."
**** later in the game ****
DM to new player "What's your armor class again?"
New Player "It says 7 on my sheet, but I get a dexterity bonus, right?"
DM *glares at Bystander Player*
File under "It happens every damn time" & "Please don't confuse the beginners"
Tuesday, March 22, 2011
The Legend of Kronh the Hunter Part II
The cold fluffy water has stopped dropping from the sky and the strange two headed woman claims that it made the water stop; our chieftain is pressed and invites the two headed woman to join our band.
We set out north seeking the missing hunters and soon see a bright shining reflection suspended in vegetation ahead of us; KRONH and one of the other hunting men boldly stride forward to investigate.
The shining form is a man wrapped in shining bulky skins that resemble light shining off of the lake or parts of KRONH's fire-stick, a hunter from a strange tribe!
KRONH reaches out to pull the hunter from the bushes it is entangled in and suddenly several clumps of vines start sluggishly whipping about and moving toasted KRONH and the other hunter.
KRONH is grabbed by the vines that secret burning fluid on his skin and reacts by consuming a vial of speed while his servants feebly attempt to battle the vines.
KRONH is wrapped in vines and unable to fire his thunder god penis and instead pummels and bites the vines while thrashing out of their grasp.
Meanwhile the healing-woman strikes at the bushes with her weapon and suddenly the vegetation goes limp, the bush disgorging the shining hunter.
KRONH speaks with the strange man, his tribe is from the north; KRONH asks what weapons he bears and finds out that she in an unarmed foraging woman!
Still, with the shining skins she must be from the gods tribe, and KRONH commands her to escort the party back to her tribe and we set forth northwards...
We set out north seeking the missing hunters and soon see a bright shining reflection suspended in vegetation ahead of us; KRONH and one of the other hunting men boldly stride forward to investigate.
The shining form is a man wrapped in shining bulky skins that resemble light shining off of the lake or parts of KRONH's fire-stick, a hunter from a strange tribe!
KRONH reaches out to pull the hunter from the bushes it is entangled in and suddenly several clumps of vines start sluggishly whipping about and moving toasted KRONH and the other hunter.
KRONH is grabbed by the vines that secret burning fluid on his skin and reacts by consuming a vial of speed while his servants feebly attempt to battle the vines.
KRONH is wrapped in vines and unable to fire his thunder god penis and instead pummels and bites the vines while thrashing out of their grasp.
Meanwhile the healing-woman strikes at the bushes with her weapon and suddenly the vegetation goes limp, the bush disgorging the shining hunter.
KRONH speaks with the strange man, his tribe is from the north; KRONH asks what weapons he bears and finds out that she in an unarmed foraging woman!
Still, with the shining skins she must be from the gods tribe, and KRONH commands her to escort the party back to her tribe and we set forth northwards...
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