So I'm DMing a LBB OD&D/Whitebox d6 & d20 type game, and I've found that converting "normal D&D" material on the fly is a snap, except for one thing, monster damage.
There is a precedent in LBB D&D (& EPT) for some monsters inflicting multiple dice of damage, such as giants.
If you are converting a post-greyhawk/AD&D/B/XD&D monster to LBB OD&D, at what point (if any) do you decide that the monster's attacks do more than one dice of damage? Or do you use another scheme.
In an encounter with a giant crocodile that was listed with a 3-24 damage bite, I decided to roll 3 six-siders and use the highest roll; but I could see rolling two or three dice for damage (4-24 roughly equals 3 d8 "hit dice" which would be 3-18 in d6 "hit dice").
I also use "latter era nice-guy Gygaxian/Master of the Game" PC hit dice; PCs roll 1 die per level, with fighters getting a +1 per die, so the PCs do have more HP than standard LBB characters.
So how do you guys handle this?
Showing posts with label killing player characters. Show all posts
Showing posts with label killing player characters. Show all posts
Thursday, March 24, 2011
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