Ziplock bag sets? I remember them from the beginning of the eighties while sifting through the shelves of game stores. Cheaply printed booklets and sheets, in a dull, vaguely-transparent plastic sheath, usually with a dot-matrix printer sticker explaining the contents. Good lord, what a beautiful thing!
I love Gabor Lux's adventures for the Wilderlands and Fomalhaut; I love what has been translated (or I have translated myself) of the rules for his 3E/retro-clone hybrid Kard & Magica (Sword & Magic in English...but I prefer Kard & Magica!); I want them all, in digest-booklet form, with Gabor Lux generated artwork, in a greasy zip-lock set with a dot-matrix printer label!
Showing posts with label fomalhaut. Show all posts
Showing posts with label fomalhaut. Show all posts
Thursday, February 3, 2011
Thursday, May 20, 2010
Musing About Religion Without Clerics
In my Planet Algol campaign there are no clerics. There are Hierophants, Priests, High Priests, Priest-Kings, Shamans, and the like. But no "Divine" casters....I haven't been down with The Cleric archetype in Swords & Sorcery for a while (Too much of a Moses crossed with a medieval Templar thing going on). And having no "Divine" magic helps keeps the nature of Algol's universe and metaphysics mysterious, ambiguous, weird.
However, while thinking about the cults and religious organizations of The Lords of Light and The Lords of Change of Algol, I started musing about the advantages of belonging to such an organization.
And a solution struck me...oldschool (1st ed?) Runequest. Initiates, Lay Members, "Rune Priests," "Rune Lords," Cult Magic, POW (experience point?) sacrifices. (Coincidentally, for a while now I've been musing about how Runequest presents an opportunity for a plug-in skill system for OD&D...)
Hm, from what I've read of the Fomalhaut campaign reports, it's possible that Gabor Lux may have incorporated similar mechanics in his campaign? I'm certainly inspired by his “Wow, these guys are a bunch of assholes.'” approach to deities.
More on this later, I've got some Runequest to read and some cult write-ups to mash out.
However, while thinking about the cults and religious organizations of The Lords of Light and The Lords of Change of Algol, I started musing about the advantages of belonging to such an organization.
And a solution struck me...oldschool (1st ed?) Runequest. Initiates, Lay Members, "Rune Priests," "Rune Lords," Cult Magic, POW (experience point?) sacrifices. (Coincidentally, for a while now I've been musing about how Runequest presents an opportunity for a plug-in skill system for OD&D...)
Hm, from what I've read of the Fomalhaut campaign reports, it's possible that Gabor Lux may have incorporated similar mechanics in his campaign? I'm certainly inspired by his “Wow, these guys are a bunch of assholes.'” approach to deities.
More on this later, I've got some Runequest to read and some cult write-ups to mash out.
Saturday, September 26, 2009
Robot Monsters from Fomalhaut
With the kind permission of the talented Gabor Lux, I have posted conversions of two robotic monstrosities from Fomalhaut/Kard & Magic on the Referees' Resources sub-blog. Those of you who have played the excellent precursor to the Fallout series, Wasteland, may recognize one of these robots.
Labels:
conversions,
Dungeons and Dragons,
fomalhaut,
monsters,
robots,
Wasteland
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