Showing posts with label Yam. Show all posts
Showing posts with label Yam. Show all posts

Wednesday, December 28, 2011

[Fortress Eibon] Worst Adventure Ever!

"While it could be argued that Zodar's following (SaSS) expedition was a worse adventure than this, as it cost the party something close to 20,000gp, several magical items, and, with that second ambush, possibly the lives and/or sanities of a handsome dwarf and an experienced fighting-man, it should also be noted that before being ambushed the first time, they managed to level up a total of three characters. When compared to the total losses/loot, one must concede that this was truly the worst adventure ever.
Featuring:
Belbarrick and Zodar Khan, clerics of Orderon.
Kalikarr, cleric of the Church of Law.
Ranndy Serpenthelm.
Mern the Blue.
Murg Serpenthelm the slaver.

Summary
Balbarrick and Zodar Khan enlist Mern the Blue and somebody who claims to be Bonspiel but is probably Ranndy Serpenthelm, but Balbarrick is destroyed by explosive mushrooms, and Mern is slaughtered by evil cultists. When Zodar and Ranndy replace Belbarrick with another Lawful cleric and Mern with another Serpenthelm, a second foray into Fortress Eibon goes even worse and a small army of slaves are immolated. Zodar and Ranndy leave, dejected.


Two Worlds Collided and They Could Never, Never Tear Us Apart
Balbarrick and Zodar Khan are a couple of lawful clerics, new in town and eager to brave the terrible chaotic blight that is Fortress Eibon. Floria the Viperhearted sends them to some of her fellow adventurers, and unfortunately for them they run into crafty ol' Ranndy Serpenthelm who seems to be masquerading as a cleric named Bonspiel. Since he's not even a lawful cleric, Balbarrick and Zodar take no notice. This "Bonspiel" is also accompanied by Mern the Blue, a wizard of some repute.

Trying to Find Heramphalmos
Ranndy has nothing but disdain for the mercenaries, who hold him in equal if not more contempt. A young kid and an older stalwart determined to look out for him decide to accompany the party. He also buys a slave and sends Balbarrick to look for Heramphalmos. The doughty cleric follows a convoluted trail that leads to Jezehell, his wife, who is a whore at a place called Bitches with Whips, on Whip Street. Balbarrick gets nothing he can use from her, so Mern the blue goes down to harrass her. He tries casting Charm on her, but the other whores realize and forcibly detain her, while threatening Mern as well. He leaves frustrated.

Into the Fortress
The four heroes go to the Locust Courtyard and check out the lone door. Some men trying to catch locusts there tell them it's the door to the thieves' clubhouse. The party enters, and finds a room full of mushrooms. Balbarrick and one of the slaves touch a mushroom and are immediately immolated in a flash of light. Ranndy Serpenthelm uses his ring of telekinesis to move Balbarrick's body all over the room and explode all the other mushrooms. A little piece of Zodar Khan's faith in the goodness of law and order dies.

All That for Nuthin, Damn
Below the thieves' clubhouse, they find some caverns and a chaotic cult. Ranndy asks for the priest, and he shows up. Unable to get free stuff reach a compromise, the party attacks. Mern and the young mercenary are killed by the cult's fighters, but their reinforcements are blocked by Zodar Khan's flaming oil. However, when things seem to be going badly for them, Zodar and Ranndy look at each other and, in an instant, reach a decision. They flee for their lives, leaving the older mercenary to fend for himself. When he decides not to follow them, Zodar blocks their exit with flaming oil, and they return to the camps outside Yam.

Slave Drivers
Instead of more mercenaries, Ranndy decides to buy slaves, and recruits yet another of his many cousins. Zodar Khan recruits yet another foolhardy cleric of law, Kalikarr, and the lot of them return to Fortress Eibon. They decide to go up through the killing floor in the main entrance, but as soon as they send two slaves up there, they cut the rope and flee! Ranndy uses his ring of telekinesis to drag one of them back, and then punishes the other slaves for his betrayal.

Finally, Some Action!
The party goes up into one of the towers, but sadly runs into some sort of dragon-like spider creature, which breathes fire at them, immolating all their slaves at once. Ranndy is paralysed, but uses his ring of telekinesis to float away from the fight while Zodar Khan watches his back. The rest of the party is killed.

Accidental XP and a Final Note

On the way out, the escaped slave ambushes the duo and is killed."

By Johnstone of Red Box Vancouver

Sunday, December 11, 2011

The Goods Bazaar of the Yam Outskirts Camp

Caravans from many distant lands converge at Yam, "The Second-Oldest City in the World." In order to avoid the tariffs on goods imported into the City of Yam itself, merchants attempt of offload as much stock as possible in the camp outside the city walls.

The inhabitants of the Outskirts Camp take advantage of this situation and offer a wide range of equipment for the adventurers that come through the camp. These merchants will not haggle over their prices, as "adventurers have far too much gold coming through their hands for it to be seemly for them to attempt to gouge a humble merchant of the money that he uses to support his wife and children."

Standard arms and weapons are available for standard prices, and prices for other gear and supplies available can be found here: http://www.mediafire.com/?pxc5kdgnyou382q

The Mercenary Brotherhood of Yam

In the camps outside the walls of Yam stands a massive wooden post with several notched rusty swords thrust into it. Known as the Mercenary Post, where the members of the Mercenary Brotherhood of Yam congregate when they are seeking work.

The members of this guild are all capable fighting-men and they are unyielding in their demands when negotiating with adventurers, patiently explaining that they can always do safe easy work for aristocrats or caravans instead and they are free to refuse any offers.

They all communicate their experiences with their clients with their brothers, and adventuring parties can quickly develop a bad reputation and even be blacklisted by the Mercenaries if they exhibit excessive disregard for the well-being their members.

They will insist on receiving a one-half share of non-magical treasure for every Mercenary Brother hired; if the party has a dangerous reputation it instead becomes a full share per Mercenary.

If a Mercenary dies during a delve his share of treasure is explicitly not void, and will be given to either the surviving Mercenaries of the Brotherhood itself for distribution to the Brother's spouse and children.

The Brothers expressly do not provide any services other than guarding and fighting. They are not bearers or servants or labourers or slaves. They will not bear any baggage or supplies, aside for their share of treasure, provisions, arms, and such. They do not open doors or chests or sacks or anything else. They do not search through rubble or garbage or bodies or anything else. They do not drink strange liquids or read strange writing or go first into unknown or potentially hazardous regions.

They will provide stalwart and valiant service, but will not or battle overwhelming odds when retreat is an option, attack giant or otherwise excessively dangerous monsters, or otherwise throw their lives away.

They are a democratic and egalitarian organization where every member has a say in their policies and regulations, although they have a Secretary-Steward-Treasurer, Brother Mustafa "The Mountain" Musharaf, who speaks for the Brotherhood when necessary.