...a bunch of monsters in the dungeon armed with sweet magic swords.
"Come at me bro!"
Showing posts with label TPK. Show all posts
Showing posts with label TPK. Show all posts
Thursday, April 19, 2012
Tuesday, September 21, 2010
Playing D&D in Public with Strangers
Last night was the scheduled bi-weekly Planet Algol game in association with Red Box Vancouver, during the previous week a new guy showed up on the RBV forums:
Anyways, Monday night rolls around and I head down to the RBV hangout...a hive of scum and villainy (actually a nice coffee shop that kindly puts up with our shenanigans). I try getting there early and don't see any of the RBV regulars when I get there but soon a stranger comes up and asks if I'm Blair and the new guy and I get down to business.
We start up generating a character and he's taking to this stuff like a fish to water. He rolls 3d6 down the line and end's up with a character with a 3 intelligence! We're using the LOTFPWFRPG which states that if a character has a sum ability score modifier of less than zero than they can reroll their statistics. To his credit new guy actually almost went with the 3 intelligence character, he seemed almost enamored with the idea! The next set of ability scores included an 18 wisdom...this guy runs HOT and COLD!
At this point nobody else has showed up. One of the regular Planet Algol players from the original campaign who made it to the previous RBV PA game "had made plans"; the RBV guy who instigated my involvement had to go see some boring lawyer dude go "Blah Blah Blah"; and the other RBV guys who played at the last RBV-PA game had their characters iced, so now I was wondering if it was just going to be us two?
I momentarily considered just chatting a bit, showing him how to make a character and talking about the game; but than I slapped myself in my imagination "Pull yourself together! If JB Blackrazor can play with one guy in A FREAKING BAR I can certainly DM-up and give 110% for this stranger who's interested in playing oldschool D&D; think of the future generations Blair...do it in the memory of TARGA!"
So I proceed at RAMMING SPEED! (which really only meant that I got him to roll up what kind of funny-colored Algol Man he was and helped him buy equipment...the poor guy only rolled 50 gp for starting money...what an introduction!)
Than RBV stalwart DM & owner of a wardrobe full of Converge shirts Johnstone shows up; he's sick, with a nasty flu/cold that I just kicked, but he's here to game...he even did his awesomefunny voicesrole playing, even though you could tell it was hell on his throat!
As Johnstone's character had been rendered unconscious by the guardians of the Autarch's Voluptuary during the previous adventure, and I had written up content for exactly that kind of situation, we played for a bit to resolve what happens with his captured character. Although the dude didn't get anywhere, it seemed to serve as a great demonstration of play for the New Guy (who is named Cam; I'll just call him Cam from here on).
Johnstone rolls up a new character, and makes him a three eyed, scaly, creepy Shereshi; Cam goes with a Cleric (I relented on my NO CLERICS! policy on order to give Raggi's game a good test drive; at least in LOTFPWFRPG they aren't better fighters than fighters, and there's no weird "priests of the god of swords who can't use swords" phenomenon, although those rules are probably just a legacy of attempts to keep OD&D magic swords in the hands of Fighters...) and had chosen to randomly roll his race...a fire newt/toad pigmented Shuzakh Man.
The game starts and I dangle two solicitous NPCS...one who leads to the Autarch's Voluptuary (the site of Johnstone's previous unfortunate adventure), and the other who leads to THE ASTEROID!
The party takes the bait of THE ASTEROID! adventure and off they go.
Like I said Cam was a natural, although I'm not a "ROLE-PLAY or you're PLAYING IT WRONG!" guy in the least, he immediately was thinking and acting "in character," while Johnstone is an awesome ham...shredding his poor sick throat for the sake of the show!
At this point I'm going through the poorly organized sheafs of papers, maps and booklets in my "grief-case" and I realize...I had forgotten the map I made for THE ASTEROID! adventure!
I had ran the same adventure with the original Planet Algol group the previous day, and I had the map key and notes, so I decided TO FREAKING GO FOR IT and try and replicate the map from memory while acting like nothing was wrong.
Fortunately Johnstone had a coughing fit or something, and said that he had to run home and back, which would only take 10 minutes. I live in the neighborhood as well, so I explained my predicament to Cam; dashed home; grabbed the map; got suckered into taking my dog out for a quick potty break (she hadn't pooped all day so I was worried about her dropping a bomb!), and dashed back to the coffee shop.
The party explores THE ASTEROID! and survives "splitting the party" (new guy is new and Johnstone is a man of sterling integrity playing a character with a 7 intelligence), finds the strange ruins, and eventually find some loot...some sort of fancy silvery rifle. Cam shows his steel and immediately grabs the rifle!
Like I keep stating, this guy is a natural: the NPC that instigated THE ASTEROID! adventure came along (he needed some muscle for his exploration) and soon Cam was planning on how to ice the NPC for the sake of a better loot split.
Alas, shortly afterward the party has a Random Encounter! with the randomly rolled Maximum Number! of savage degenerates. Cam's character calmly shoot one of the degenerate creeps down with his fancy new rifle; unfortunately he doesn't use his memorized Sanctuary spell before the party is mobbed by the savages and his cleric is rendered unconscious by the repeated application of human thigh bone clubs to his person.
The two survivors flee to a safe distance and see that the creeps are hunched around their prone companion, so they start plinking at them. The creeps fail a morale roll and split the scene...while dragging the unconscious cleric with them, and get away. However, the surviving PC is gratified to see the fancy new rifle lying on the ground and snatches it up before the two survivors split and attempt to make it back to civilization.
I gotta say Cam was a great sort about his fallen PC; first time playing a pen and paper rpg, first character, and he totally isn't fazed and takes it in stride. He even makes some (accurate) cannibal comments/jokes!
At this point things are looking pretty grim for my NPC...Johnstone's character has the rifle and some fancy hepatizon and ruby jewelry looted from the ruins; the NPC offered to lead the party to THE ASTEROID! in order for a share of the profits, and you can just tell he's scheming on when to ice the NPC.
Fate intercedes when the duo reach the fringes of civilization...a Random Encounter! with a three cheap thugs who look to be aiming to get that fancy hepatizon and ruby harness. This actually is kind of a blessing in disguise, as when combat ensues it allows Cam to play the NPC during the fight.
Alas, Johnstone's scaly freak is stabbed into unconsciousness and the Cam-piloted NPC (which was a hobbit sized Pulvi) is picked up and cast into a bottomless pit...although his head is dashed into paste by a collision with a ledge 100' below.
Death #2 for Cam...and again he isn't fazed; in fact again he seems amused by the circumstances of his death...as any red-blooded D&D player should be!
And Johnstone's Shereshi? He comes to with his wrists bound and wearing a slave collar in a slave pen while a slaver is paying several gold credits to two cheap thugs, one wearing a hepatizon and ruby harness and the other carrying a fancy silver rifle....
"I have never played any sort of tabletop rpg but have always been curious about it. The extent of my dnd knowledge is rooted primarily in Neverwinter Nights and the sequel for PC. Is there a place around town to welcome strangers such as myself? I would also mention that I'm 29, hopefully that isn't too old to start…"The next RBV game was the aforementioned Planet Algol game, so I invited him to come down and attempted to hook him up with an intro to the setting and a list of influences, his reply?
"...I'll read up on my Heavy Metal on sunday and fast forward through Flash Gordon to any part where Queen is singing the theme song."Dude owns a copy of the Flash Gordon movie?!?! He sounds like a natural for this campaign!
Anyways, Monday night rolls around and I head down to the RBV hangout...a hive of scum and villainy (actually a nice coffee shop that kindly puts up with our shenanigans). I try getting there early and don't see any of the RBV regulars when I get there but soon a stranger comes up and asks if I'm Blair and the new guy and I get down to business.
We start up generating a character and he's taking to this stuff like a fish to water. He rolls 3d6 down the line and end's up with a character with a 3 intelligence! We're using the LOTFPWFRPG which states that if a character has a sum ability score modifier of less than zero than they can reroll their statistics. To his credit new guy actually almost went with the 3 intelligence character, he seemed almost enamored with the idea! The next set of ability scores included an 18 wisdom...this guy runs HOT and COLD!
At this point nobody else has showed up. One of the regular Planet Algol players from the original campaign who made it to the previous RBV PA game "had made plans"; the RBV guy who instigated my involvement had to go see some boring lawyer dude go "Blah Blah Blah"; and the other RBV guys who played at the last RBV-PA game had their characters iced, so now I was wondering if it was just going to be us two?
I momentarily considered just chatting a bit, showing him how to make a character and talking about the game; but than I slapped myself in my imagination "Pull yourself together! If JB Blackrazor can play with one guy in A FREAKING BAR I can certainly DM-up and give 110% for this stranger who's interested in playing oldschool D&D; think of the future generations Blair...do it in the memory of TARGA!"
So I proceed at RAMMING SPEED! (which really only meant that I got him to roll up what kind of funny-colored Algol Man he was and helped him buy equipment...the poor guy only rolled 50 gp for starting money...what an introduction!)
Than RBV stalwart DM & owner of a wardrobe full of Converge shirts Johnstone shows up; he's sick, with a nasty flu/cold that I just kicked, but he's here to game...he even did his awesome
As Johnstone's character had been rendered unconscious by the guardians of the Autarch's Voluptuary during the previous adventure, and I had written up content for exactly that kind of situation, we played for a bit to resolve what happens with his captured character. Although the dude didn't get anywhere, it seemed to serve as a great demonstration of play for the New Guy (who is named Cam; I'll just call him Cam from here on).
Johnstone rolls up a new character, and makes him a three eyed, scaly, creepy Shereshi; Cam goes with a Cleric (I relented on my NO CLERICS! policy on order to give Raggi's game a good test drive; at least in LOTFPWFRPG they aren't better fighters than fighters, and there's no weird "priests of the god of swords who can't use swords" phenomenon, although those rules are probably just a legacy of attempts to keep OD&D magic swords in the hands of Fighters...) and had chosen to randomly roll his race...a fire newt/toad pigmented Shuzakh Man.
The game starts and I dangle two solicitous NPCS...one who leads to the Autarch's Voluptuary (the site of Johnstone's previous unfortunate adventure), and the other who leads to THE ASTEROID!
The party takes the bait of THE ASTEROID! adventure and off they go.
Like I said Cam was a natural, although I'm not a "ROLE-PLAY or you're PLAYING IT WRONG!" guy in the least, he immediately was thinking and acting "in character," while Johnstone is an awesome ham...shredding his poor sick throat for the sake of the show!
At this point I'm going through the poorly organized sheafs of papers, maps and booklets in my "grief-case" and I realize...I had forgotten the map I made for THE ASTEROID! adventure!
I had ran the same adventure with the original Planet Algol group the previous day, and I had the map key and notes, so I decided TO FREAKING GO FOR IT and try and replicate the map from memory while acting like nothing was wrong.
Fortunately Johnstone had a coughing fit or something, and said that he had to run home and back, which would only take 10 minutes. I live in the neighborhood as well, so I explained my predicament to Cam; dashed home; grabbed the map; got suckered into taking my dog out for a quick potty break (she hadn't pooped all day so I was worried about her dropping a bomb!), and dashed back to the coffee shop.
The party explores THE ASTEROID! and survives "splitting the party" (new guy is new and Johnstone is a man of sterling integrity playing a character with a 7 intelligence), finds the strange ruins, and eventually find some loot...some sort of fancy silvery rifle. Cam shows his steel and immediately grabs the rifle!
Like I keep stating, this guy is a natural: the NPC that instigated THE ASTEROID! adventure came along (he needed some muscle for his exploration) and soon Cam was planning on how to ice the NPC for the sake of a better loot split.
Alas, shortly afterward the party has a Random Encounter! with the randomly rolled Maximum Number! of savage degenerates. Cam's character calmly shoot one of the degenerate creeps down with his fancy new rifle; unfortunately he doesn't use his memorized Sanctuary spell before the party is mobbed by the savages and his cleric is rendered unconscious by the repeated application of human thigh bone clubs to his person.
The two survivors flee to a safe distance and see that the creeps are hunched around their prone companion, so they start plinking at them. The creeps fail a morale roll and split the scene...while dragging the unconscious cleric with them, and get away. However, the surviving PC is gratified to see the fancy new rifle lying on the ground and snatches it up before the two survivors split and attempt to make it back to civilization.
I gotta say Cam was a great sort about his fallen PC; first time playing a pen and paper rpg, first character, and he totally isn't fazed and takes it in stride. He even makes some (accurate) cannibal comments/jokes!
At this point things are looking pretty grim for my NPC...Johnstone's character has the rifle and some fancy hepatizon and ruby jewelry looted from the ruins; the NPC offered to lead the party to THE ASTEROID! in order for a share of the profits, and you can just tell he's scheming on when to ice the NPC.
Fate intercedes when the duo reach the fringes of civilization...a Random Encounter! with a three cheap thugs who look to be aiming to get that fancy hepatizon and ruby harness. This actually is kind of a blessing in disguise, as when combat ensues it allows Cam to play the NPC during the fight.
Alas, Johnstone's scaly freak is stabbed into unconsciousness and the Cam-piloted NPC (which was a hobbit sized Pulvi) is picked up and cast into a bottomless pit...although his head is dashed into paste by a collision with a ledge 100' below.
Death #2 for Cam...and again he isn't fazed; in fact again he seems amused by the circumstances of his death...as any red-blooded D&D player should be!
And Johnstone's Shereshi? He comes to with his wrists bound and wearing a slave collar in a slave pen while a slaver is paying several gold credits to two cheap thugs, one wearing a hepatizon and ruby harness and the other carrying a fancy silver rifle....
Monday, August 2, 2010
R. Ruddock's Depiction of a Talos
R. Ruddock has been really knocking them out of the park lately, and I've been sorely negligent in updating this blog with examples of his artistry. A Talos does what it does best.
Chris Huth's depiction of a Cactogre; stay tuned for his depictions of some of the Iridium Plateau hex descriptions.
Chris Huth's depiction of a Cactogre; stay tuned for his depictions of some of the Iridium Plateau hex descriptions.
Labels:
ARTWORK,
Awesome,
Chris Huth,
illustration,
monsters,
Planet Algol,
publishing,
Robin Ruddock,
TPK
Tuesday, June 29, 2010
An Explanation Regarding Recent Posts & TPK!
As some of the more astute of the readers out there have surmised, I've been on the receiving end of considerable acrimony from the players in my Encounter Critical game. First the "Cthulhu Door" incident (it was a gate to Cthulhu's tomb in R'yleh!); than a bunch of new players attempt to roll Darth Viraxis in his citadel for his tie-fighter,phasic sword, and immense riches; and finally the third TPK in a row..due to killer flowers!
And I'm completely full of shit. The "Cthulhu Door" and "Darth Vader's Castle" were purely rhetorical, inspired by James LOTFP's post Here, just me picking the brains of other DM's. The Cthulhu door was based on a catchphrase I use in sandbox/dungeon/adventure design "If a door has a picture of Cthulhu on it and Cthulhu is behind it the players were warned and have nothing to complain about" (...and even an encounter with Cthulhu cultists could go pretty damn deep south!). Basically, if something in a Lovecraft/Clark Ashton Smith/Fritz Lieber/Jack Vance/Metal Hurlant/or any of the other "crucially important influences to the campaign" stories is lethal, anything similar in my own campaign bears the potential of lethality.
After reading the discussion that followed, and the discussion regarding James' post, the Darth Vader castle question was picking other DM's brains regarding the subject of "would you let the players slit their own characters' throats," but phrased in other words.
Now I'm not judging other DMs, every group has their own playstyle, and my campaign is explicitly oldschool Gygaxian deathtrap in nature (ameliorated by the presence of advanced power armor, disintegrators, resurrection technology, etc).
[PLAYERS IN MY GAME WHO DIDN'T PLAY IN LAST SUNDAY'S SESSION STOP READING NOW!]
Last game the party of 4 PCs..two beginners and two veterans, were exploring an ancient ruin seeking a hoard of TREASURE! While camping below the ruins for a couple of nights (recovering hp lost to random encounters while seeking the ruins) I described an intense, powerful, sickly floral odor drifting down from the ruins during the night. While exploring the ruins during the day they observed that these ruins were covered with vines bearing massive (watermelon/head sized) closed blossoms. The party were wary of these blossoms, fearing a Little Shop of Horrors style scene, and steered well clear of them.
They searched the ruins for TREASURE!, eventually encountering two algoids, one of which enraged one of the party with it's mind blast. The enraged PC dropped the 1st-level Sorcerer in the party to negative hit points in the debacle that followed. After the enraged PC recovered from his psychically induced berserkerang, the party decided to camp in the ruins so as to allow the Sorcerer to rest and regain consciousness.
The party found a nice defensible campsite in one of the ruins with excellent sightlines and settled in. Once the suns set I described the floral scent returning, overpowering, making them dizzy, making them gasp. One round of poison saves later and two PCs were on the ground, their lips and tongues swollen, blackened and protruding. The two remaining PCs valiantly pick up their fallen comrades and when they exit their campsite ruin they see that the huge blossoms have opened revealing pulsating fleshy blossoms with writhing pistils, the overpowering sickly smell almost visible as it flows from the unwholesome flowers.
The two PCs, burdened with the bodies of their companions, make a mad, encumbered dash ...deeper into the ruins. Two rounds of poison saves later (the second after the now lone survivor realizes the folly of fleeing deeper into the blossom infested ruins and attempts a proper exit) and it's now officially a TPK.
And when we wound up the night and packed up our cheetos and dice the players thanked me for "Another great session!"
I'm going to give them the benefit of the doubt and hope that their enthusiasm was sincere...they've always been great sports about catastrophic misfortunes in the campaign (I love these guys!), and hopefully the new player who lost two PCs in the night's adventures will be back for the next session! And fortunately for the party, only two of the deaths were of established, "leveled" characters...there's a bunch more like them!
I don't know if this helps when PCs die, but following the advice of a blog (the name escapes me) I aim to make PC failure/death spectacular. I don't pussyfoot about PC death; I don't wince and apologize; I describe the death situation in glorious, ironic, sardonic detail. I don't revel in it, I don't enjoy killing PCs, but D&D is supposed to be Fun! (without kowtowing to "The Tyranny of Fun") and therefore I try to make PC death Fun! & Spectacular in a Clark Ashton Smith/Metal Hurlant/Weird Tales/Harlan Ellison story/Creepy(Eerie?) Comics fashion. No remorse/No regrets, and the players are usually already rolling 3d6 straight down the line seconds after the demise of their PC...
And I'm completely full of shit. The "Cthulhu Door" and "Darth Vader's Castle" were purely rhetorical, inspired by James LOTFP's post Here, just me picking the brains of other DM's. The Cthulhu door was based on a catchphrase I use in sandbox/dungeon/adventure design "If a door has a picture of Cthulhu on it and Cthulhu is behind it the players were warned and have nothing to complain about" (...and even an encounter with Cthulhu cultists could go pretty damn deep south!). Basically, if something in a Lovecraft/Clark Ashton Smith/Fritz Lieber/Jack Vance/Metal Hurlant/or any of the other "crucially important influences to the campaign" stories is lethal, anything similar in my own campaign bears the potential of lethality.
After reading the discussion that followed, and the discussion regarding James' post, the Darth Vader castle question was picking other DM's brains regarding the subject of "would you let the players slit their own characters' throats," but phrased in other words.
Now I'm not judging other DMs, every group has their own playstyle, and my campaign is explicitly oldschool Gygaxian deathtrap in nature (ameliorated by the presence of advanced power armor, disintegrators, resurrection technology, etc).
[PLAYERS IN MY GAME WHO DIDN'T PLAY IN LAST SUNDAY'S SESSION STOP READING NOW!]
Last game the party of 4 PCs..two beginners and two veterans, were exploring an ancient ruin seeking a hoard of TREASURE! While camping below the ruins for a couple of nights (recovering hp lost to random encounters while seeking the ruins) I described an intense, powerful, sickly floral odor drifting down from the ruins during the night. While exploring the ruins during the day they observed that these ruins were covered with vines bearing massive (watermelon/head sized) closed blossoms. The party were wary of these blossoms, fearing a Little Shop of Horrors style scene, and steered well clear of them.
They searched the ruins for TREASURE!, eventually encountering two algoids, one of which enraged one of the party with it's mind blast. The enraged PC dropped the 1st-level Sorcerer in the party to negative hit points in the debacle that followed. After the enraged PC recovered from his psychically induced berserkerang, the party decided to camp in the ruins so as to allow the Sorcerer to rest and regain consciousness.
The party found a nice defensible campsite in one of the ruins with excellent sightlines and settled in. Once the suns set I described the floral scent returning, overpowering, making them dizzy, making them gasp. One round of poison saves later and two PCs were on the ground, their lips and tongues swollen, blackened and protruding. The two remaining PCs valiantly pick up their fallen comrades and when they exit their campsite ruin they see that the huge blossoms have opened revealing pulsating fleshy blossoms with writhing pistils, the overpowering sickly smell almost visible as it flows from the unwholesome flowers.
The two PCs, burdened with the bodies of their companions, make a mad, encumbered dash ...deeper into the ruins. Two rounds of poison saves later (the second after the now lone survivor realizes the folly of fleeing deeper into the blossom infested ruins and attempts a proper exit) and it's now officially a TPK.
And when we wound up the night and packed up our cheetos and dice the players thanked me for "Another great session!"
I'm going to give them the benefit of the doubt and hope that their enthusiasm was sincere...they've always been great sports about catastrophic misfortunes in the campaign (I love these guys!), and hopefully the new player who lost two PCs in the night's adventures will be back for the next session! And fortunately for the party, only two of the deaths were of established, "leveled" characters...there's a bunch more like them!
I don't know if this helps when PCs die, but following the advice of a blog (the name escapes me) I aim to make PC failure/death spectacular. I don't pussyfoot about PC death; I don't wince and apologize; I describe the death situation in glorious, ironic, sardonic detail. I don't revel in it, I don't enjoy killing PCs, but D&D is supposed to be Fun! (without kowtowing to "The Tyranny of Fun") and therefore I try to make PC death Fun! & Spectacular in a Clark Ashton Smith/Metal Hurlant/Weird Tales/Harlan Ellison story/Creepy(Eerie?) Comics fashion. No remorse/No regrets, and the players are usually already rolling 3d6 straight down the line seconds after the demise of their PC...
Tuesday, June 22, 2010
A Question Regarding Dungeonmastering...
In your opinion...
If a DM has in their dungeon an obviously ominous door bearing the unambiguous image of Cthulhu (and the players are Cthulhu-literate), and if/when the PCs open the door a Cthulhu is behind the door with all the attendant risks (insanity, death, TPK)...
Is the DM being a jerk?
If a DM has in their dungeon an obviously ominous door bearing the unambiguous image of Cthulhu (and the players are Cthulhu-literate), and if/when the PCs open the door a Cthulhu is behind the door with all the attendant risks (insanity, death, TPK)...
Is the DM being a jerk?
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