Showing posts with label Lyonesse. Show all posts
Showing posts with label Lyonesse. Show all posts

Tuesday, August 16, 2011

[Fairy Tale OD&D] Rumplestiltskin Dwarves RULE

"Not tolkein/modern/WOW/Games Workshop/Scottish axemasters but gnomic crooked midget worms maggots of the earth akin to Rumpelstilskin and Norse mythology."

The Dwarves of my OD&D game are not stout, doughy, ale swilling Sean Connery's in geometric Viking drag but "real-life dwarf" sized, sinewey and not stout, crooked limbed, Rumpelstiltskins. They cackle and make bargains that involve 10 years off of a person's life. I'm pretty sure they dress like Punch from Punch and Judy, wear lots of stripes and polka dots, and their beards are long, scraggly chinbeards. This is somewhat relevant and inspirational to this game's version of Dwarves. I'm pretty sure the Dwarves in my game have creepy bird-like feet as well.

When the PCs encounter Dwarves in the mountains they cackle and demand tribute instead of being gruff and stoic.

Last session Peter made a Dwarf character and it was awesome. He cackled, he gamboled, he tried to give a teenaged girl to a hag that had a crush on him that he met at the Fairy Market.

His Dwarf used a short sword (which I now imagine looking like a big butcher knife), but during combat I kept thinking he used an axe and would say "Caddo rolls out from under the huge foot and severs the giant's hamstring with his hatchet!," Pete: "ahem... as I've repeatedly said before, Caddo is using a short sword," Me: "Goddamnit!"

Even when I attempt recasting D&D Dwarfs into a different (and more mythologically accurate IMO) archetype, the goddamn Scottish axe slingers still invade my imagination!

With the Algol games one of my goals was to attempt D&D without being stifled by modern D&D cliches; you don't know how many times I had to say when someone was making a PC: "No, there are no goddamn Dwarves on Algol! (aside from humans that have dwarfism)" I'm not out to cockblock a player's fun, but I demand a certain level of playing along with a campaign's "vision," and I think that all parties involved benefit from playing D&D under a different paradigm.

I'm consistently amazed at how much people love playing stereotypical D&D Dwarves (as well as playing toddler-sized races). It's not badwrongfun, but it's certainly interesting at how much traction such concepts have in folks' imagination.

But in this current campaign I'm trying to do something different yet again, and I have to say these Rumpelstiltskin Dwarves are pretty fun; they strike some Jung-ian nerve; and I'm glad "I imagined the hell out of it!" instead of just going all Talislanta during chargen and saying "No Dwarves!"

Monday, August 15, 2011

[Fairy Tale OD&D] It's Pretty Awesome When Everything Speaks "English"

Certainly the classic D&D language minigame is a nice bit of resource managment ("Who speaks sphinx, c'mon someone?"), but for my Lyonesse-inspired OD&D game I went whole hog with "pretty much everyone speaks the same language" and is usually pretty chatty. Foreigners, Dwarves, Goblins, Giants, even Zombies ("Oy! I'm already dead mate, no point in threatenin' me!") and Chimerae.

It ties in with delight in Jack Vance's eloquent monsters ("Please quit struggling and lie down peacably so I can enjoy eating you sir...") and it also comepletely removes the character generation speed bump of languages spoken, which I've been pretty much mashing through and ignoring for years now.

The one phenomenon I've noticed with this is that sometimes a player will continue to attempt negociating with or browbeating a monster after hostilities have commenced ("Stop! Stop!","There's no talking me outta eating your man-flesh, arrgh!"), which is pretty hilarious.

The session before last a PC was transformed into a toad by hag; although a traditional interpretation of such a transformation would involve him being only able to ribbit and croak, I got my head out my ass and ruled that the toaded PC was indeed capable of speech. Unsurprisingly, much hilarity ensued and the player was able to participate in the following events, so it worked out pretty much perfectly. Plus the player attempted talking like a toad, which was a real laff riot as well.

I also quite enjoy having counterintuitively chatty monsters such as zombies and chimerae, which certainly ramps up the absurdity and the fairy tale vibes, although I haven't gone completely off the deep end and had ordinary animals speaking, now that would be just too wacky for this particular game.

Monday, August 8, 2011

Blair's Lyonesse Inspired OD&D Game: The Rules

The Setting
Vaguely dark ages/Arthurian/Fairy Tale/Lyonesse-ian

The Rules
Original OD&D LBB with Gygaxian OD&D Houserules & some Greyhawk ability score modifiers (STR to hit only; CON to HP; DEX to AC for Fighters only).
Humans, Elves & Dwarves for PC Races.
Clerics are either "Druids" or "Hermits" (vanilla OD&D Clerics with campaign appropriate names & flavor; not New Age/Wiccan/Nature worship Druids but Clerics that are called Druids because that's whay they call religious functionaries in Lyonesse).
Literal interpretation of OD&D class-based weapon and armor restrictions; Clerics cannot use magic edged weapons; Magic-Users cannot use magic armor or magic weapons aside from daggers (or Arnesian "magician swords").
Hit Points are rerolled at every level a la Empire of the Petal Throne; the higher of the old or new HP is retained.

Dwarves
Not tolkein/modern/WOW/Games Workshop/Scottish axemasters but gnomic crooked midget worms of the earth akin to Rumpelstilskin and Norse mythology.

Elves
Not Tolken/RPG/Metrosexual/New-age Elves, but Fairies from Fairyland without a consistant appearance. Low CHA Elves are grotesque, high CHA elves are elegant.
Between sessions Elves reside in Fairyland; at the beginning of every session Elf PCs leave Fairyland and enter the mortal world at which poin they choose to function as a Fighting-man or Magic-user for that session.

Explicitally stated: There is NO way a PC can use, benefit from, powergame or exploit the transition to and from Fairyland and the Mortal World; it is an arbitrary and irrational phenomenon. YOU KNOW BETTER when I'm DMing.

Magic
OD&D LBB spells along with spells from Elritch Weirdness and selected Arduin Spells.
A saving throw is allowed vs. a Sleep spell; all Fairys & Fairy creatures possess the Elven 90% resistance to Sleep spells (and immunity to Ghoul paralyzation).

Social Class
The 3d6 roll for starting gold is recorded as "Social Class"; if a Fighting-Man has a Social Class of 11 or higher they are a Knight (a loser landless Knight if you have an 11 Social Class)
If your Social Class is 18 you are a Prince or Princess!
Don't expect in-game benefits or powergaming via Social Class
The PC with the highest Social Class is the Caller/Leader of the group; in case of a tie, the higher CHA score breaks it.

Armor & Weapons
STR and DEX weapon and armor prerequisites.
Use the AD&D weapon and armor price lists, but...
Leather and Chain armor only; Plate mail is very rare and very expensive, don't count on finding any.
No crossbows; two-handed swords are also very rare and very expensive.
All weapons inflict 1D6 damage w/o any STR modifiers but Greyhawk STR to hit modifiers for Fighting-Men.
Weapons use an amagamation of the Greyhawk and AD&D weapon vs. AC tables; this information is not provided to PCs.  Roll the dice and I'll tell you if you hit. But...
A positive modifier on the Weapon vs. AC table is negated if your opponent is wielding a weapon that is longer than yours (Ex: The generous Dagger vs. Unarmored modifier is negated if your opponent is wielding a longer weapon).
"Beat The Wretches" houserule.