1 - Guide/tracker/hunter with a kukri-shortsword and bullwhip; full of attitude and one-liners.
2 - Tall, skinny, middle-aged bearer with a glum, drooping visage and persona; always chewing tobacco but never seems to spit.
3 - Brash, overbearing Sergeant with a mane of hair and an impressive mustache; bears a fancy saber; was an officer in a unit of lancers but resigned in disgrace. His shirts will tend to rip dramatically.
4 - Barefoot animal handler (mule, donkey, llama, pack horse, cart ox, monkey & dog); constantly plays simple tunes on a hand-carved wooden flute.
5 - Sailor/pilot/navigator, is always squinting, swears far too much; carries a morningstar made from a table-leg and nails.
6 - Water-finder ("Dowser") and forager; wears a wide brimmed, floppy, filthy,blackened, ancient, felt hat; hums tunelessly while engaged with duties.
7 - Towering (7'+) guard, dimwitted former athletics champion (discus,beam pitch, scrimmage and wrestling).
8 - Rowers/bearer/laborer with terrible teeth and is wiry instead of muscular; is a former petty criminal, has many sketchy connections and is always keen to offer unsolicited unscrupulous solutions to party dilemmas.
9 - A husky wrecker carrying a golf-bag like leathern container holding sledges, pickaxes, prybars, mallets, chisels, and the like. has enough knowledge of engineering and architecture (was a student before running out of money) to avoid bringing the roof down on the party while performing demolitions.
10 - Cook and provisioner with a sinister raspy voice that is always wearing a face-concealing hood; was disfigured in a fire; has a keen eye and nose for poisons and will attempt to subtly inspect fare that is offered to the party.
Showing posts with label Henchmen. Show all posts
Showing posts with label Henchmen. Show all posts
Monday, February 28, 2011
Sunday, February 27, 2011
d10 Random Mercenary Table
1 - 4d6 unarmored pygmy short-bow archers mounted upon muscular blind & deaf slaves; these mounts are directed by their riders via the agency of a variety of leg- and toe- clutches.
2 - 3d4 veiled, shirtless death-fanatics armed with poisoned scimitars and spiked shields.
3 - 4d6 stodgy, grumbling heavy footmen in mail hauberks and iron helms, armed with spears, maces and round-shields.
4 - 2d4 athletic, dashing charioteer-lancers clad in brass-scaled cuirass and lion-helms, with attendant squire-drivers.
5 - 3d6 sneering, fearless tribal nomad pony skirmishers, armed with javelins, lances and sword-knives; clad in studded furs and hides.
6 - 2d8 unemployed toughs and labourers armed with cudgels and hatchets.
7 - 3d4 towering barbarian maul-wielders clad in banded mail and full helms, also carries javelins and short-swords; trained in breaking enemy-formations.
8 - 6d4 pikemen in colorful quilted silk armor, secondary weapons are a mixture of war-hammers, shortswords, light maces and hand axes.
9 - 4d4 hard-bitten halabardiers in black-enameled scale mail and helms; also carry kite shields and broad swords.
10 - 6d6 adolescent spear-men from the hill clans, full of bravado yet inexperienced; also carrying round shields, javelins and axes or short swords.
2 - 3d4 veiled, shirtless death-fanatics armed with poisoned scimitars and spiked shields.
3 - 4d6 stodgy, grumbling heavy footmen in mail hauberks and iron helms, armed with spears, maces and round-shields.
4 - 2d4 athletic, dashing charioteer-lancers clad in brass-scaled cuirass and lion-helms, with attendant squire-drivers.
5 - 3d6 sneering, fearless tribal nomad pony skirmishers, armed with javelins, lances and sword-knives; clad in studded furs and hides.
6 - 2d8 unemployed toughs and labourers armed with cudgels and hatchets.
7 - 3d4 towering barbarian maul-wielders clad in banded mail and full helms, also carries javelins and short-swords; trained in breaking enemy-formations.
8 - 6d4 pikemen in colorful quilted silk armor, secondary weapons are a mixture of war-hammers, shortswords, light maces and hand axes.
9 - 4d4 hard-bitten halabardiers in black-enameled scale mail and helms; also carry kite shields and broad swords.
10 - 6d6 adolescent spear-men from the hill clans, full of bravado yet inexperienced; also carrying round shields, javelins and axes or short swords.
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