Showing posts with label Henchmen. Show all posts
Showing posts with label Henchmen. Show all posts

Monday, February 28, 2011

d10 Random Hirelings Table

1 - Guide/tracker/hunter with a kukri-shortsword and bullwhip; full of attitude and one-liners.
2 - Tall, skinny, middle-aged bearer with a glum, drooping visage and persona; always chewing tobacco but never seems to spit.
3 - Brash, overbearing Sergeant with a mane of hair and an impressive mustache; bears a fancy saber; was an officer in a unit of lancers but resigned in disgrace. His shirts will tend to rip dramatically.
4 - Barefoot animal handler (mule, donkey, llama, pack horse, cart ox, monkey & dog); constantly plays simple tunes on a hand-carved wooden flute.
5 - Sailor/pilot/navigator, is always squinting, swears far too much; carries a morningstar made from a table-leg and nails.
6 - Water-finder ("Dowser") and forager; wears a wide brimmed, floppy, filthy,blackened, ancient, felt hat; hums tunelessly while engaged with duties.
7 - Towering (7'+) guard, dimwitted former athletics champion (discus,beam pitch, scrimmage and wrestling).
8 - Rowers/bearer/laborer with terrible teeth and is wiry instead of muscular; is a former petty criminal, has many sketchy connections and is always keen to offer unsolicited unscrupulous solutions to party dilemmas.
9 - A husky wrecker carrying a golf-bag like leathern container holding sledges, pickaxes, prybars, mallets, chisels, and the like. has enough knowledge of engineering and architecture (was a student before running out of money) to avoid bringing the roof down on the party while performing demolitions.
10 - Cook and provisioner with a sinister raspy voice that is always wearing a face-concealing hood; was disfigured in a fire; has a keen eye and nose for poisons and will attempt to subtly inspect fare that is offered to the party.

Sunday, February 27, 2011

d10 Random Mercenary Table

1 - 4d6 unarmored pygmy short-bow archers mounted upon muscular blind & deaf slaves; these mounts are directed by their riders via the agency of a variety of leg- and toe- clutches.
2 - 3d4 veiled, shirtless death-fanatics armed with poisoned scimitars and spiked shields.
3 - 4d6 stodgy, grumbling heavy footmen in mail hauberks and iron helms, armed with spears, maces and round-shields.
4 - 2d4 athletic, dashing charioteer-lancers clad in brass-scaled cuirass and lion-helms, with attendant squire-drivers.
5 - 3d6 sneering, fearless tribal nomad pony skirmishers, armed with javelins, lances and sword-knives; clad in studded furs and hides.
6 - 2d8 unemployed toughs and labourers armed with cudgels and hatchets.
7 - 3d4 towering barbarian maul-wielders clad in banded mail and full helms, also carries javelins and short-swords; trained in breaking enemy-formations.
8 - 6d4 pikemen in colorful quilted silk armor, secondary weapons are a mixture of war-hammers, shortswords, light maces and hand axes.
9 - 4d4 hard-bitten halabardiers in black-enameled scale mail and helms; also carry kite shields and broad swords.
10 - 6d6 adolescent spear-men from the hill clans, full of bravado yet inexperienced; also carrying round shields, javelins and axes or short swords.