THE BORNITE MOUNTAINS
A heap of rugged stone slabs and peaks, of an iridescent coppery blueish-purple due to it's high bornite content. This range is rich in mineral wealth but most mining in restricted to the tunneling into the foothills in order to avoid attracting the attention of the inhabitants of the Forbidden Mist Valleys.THE FORBIDDEN MIST VALLEYS
Choked with dense, cold, wet white mist, these verdant hilly valleys are avoided by sane explorers as they are reputed to be home to horrific beings of hostile intent and great potency.THE GLOW STAIN
A charred wasteland of ash and cinders interrupted by twisted, blackened, half-melted formations and pools of softly burbling green ooze. This region is permeated with radiation and at night ghastly displays of shifting green, blue and violet hues glow in the sky above as a result.THE IRIDIUM PLATEAU
A massive plateau of steely gray rock, rich in metallic ores.THE LAKE OF IRIDESCENT SALTS
A large lake of hot, oily, salty, iridescent water. Lacy spires of colorful salt formations thrust out of the water and the shores are caked with crusts of prismatic salts. Located where the Primatic Salt Wastes meet the western escarpment of the Iridium Plateau.THE LANDS OF PURPLE GRASS
A tough, sharp purple grass, partially metallic in composition, grows out of the steely gray soil of these lands, as well as twisted black briers bearing coppery thorns. This grassland extends up onto the southwestern Iridium Plateau, were it becomes a scrubland with twisted black thorn trees and baroque branching cacti at the southern edge.THE MOSS STEPPES
Gently rolling misty steppes covered with a thick cushion of rich green moss. Occasional groves of moss-trees spot the land.THE PRISMATIC SALT WASTES
A desert composed of dunes of brightly-pigmented salts.THE PRISMATIC WASTES
A rocky region of bizarre colorful stone formations, some areas are permeated with radiations similar to the ones of the Glow Wastes.THE RED SANDS
A massive sea of scarlet sand stretching to the east.THE RIFT CANYON
A massive gorge, miles deep, filled with white fog pouring down from the Forbidden Mist Valley. The land at the bottom is a morass of mud, vegetation, hot springs and tar pits, and is very hot due to geographical activity.THE RUST DESERT
The eastern portion of the Iridium Plateau, it appears to be a desert of red sand, but the dunes are actually a thick layer of dust. In ages long past this area was said to be a region of massive iron engines that decayed into a desert of rust over the eons. Huge ruined structures, rust-decayed stumps of the ancient machinery, dot the landscape.THE SLIME LANDS
The mud and ooze of the rift canyon, as well as the clouds of wet mist, pour out into this region. The borders of this area seem to be normal swampy jungle, but it soon becomes a vast expanse of slimy mud, filled with algae, vegetation, mud-dwelling predators, and gigantic protozoa. Further south the land becomes the slightly drier Jungles of Venom.THE SOUTHERN GASH
A long, jagged inlet from the oceans to the south. An important trade route to the lands southwards.
This comment has been removed by the author.
ReplyDelete1)I used the HexGrid utility and homemade brushes to make the map in Photoshop.
ReplyDelete2) Right now the races are human (Earth Man or funny colored Algol Man), although I let a player play a Cactoid last session.
The classes available are Assassin, Barbarian (toned-down/fixed UA version) Fighting-Man (Fighter), Sorcerer (Magic-user) and Thief.
If you have 13 or better in the prime requisites of the Fighting-Man, Sorcerer or Thief class tyou can multiclass AD&D demihuman style.
I am working on two additional classes: Mind Wizards and Sorcers.
I'm planning on posting blogs about how I made the map, my campaign houserules, and the new classes in the future.
Thanks for reading & commenting!