Thursday, April 14, 2011

Ideas Percolating for the Next Pluton Zone Game

Upon the xenophobic, outcast inhabited desert world of Dresh:
- an equatorial "sand current"
- sand surfers
- sand whales and whalers (oil, meat, ivory and baleen)
- sand wagons
- douchebag recreational man-hunters from Mohabat that shoot folks from air cars
- psychedelic desert cacti smuggling
- the space port palace of smuggler and crime lord "Iubbu the Slug" a giant slug man crime lord and smuggler with his retinue of uplifted swine guards and his pet giant tyranno-ape; he trades surface to air missiles and the like for local goods/cacti

10 comments:

  1. Isn't it "Pluton" not "Pluto"? (Not that a sci-fi game based on the Greek underworld wouldn't be awesome...)

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  2. Put those sand-wagons on runners and have 'em be sand-sleds! ;)

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  3. I'm really into the idea of these large, shallow tray-like wagons with huge oversize wheels bouncing and tottering across the dunes!

    They would use the sand sleds at the desert planet's north pole...

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  4. Would the inhabitants have 100 different words for sand? Would their be dire warnings about these? "Aye, when the sands be plinthic, tis wise to keep a sharp eye for sandwallows"

    I need to add some more douchebags to my campaign. Things have been way too reasonable in town.

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  5. You need phasic creatures that can only manifest as/in rock and sand particles; like "The Fog" but with sandstorms.

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  6. @ Pat: I'm a big fan of NPC douchebags! The Squire and Paladin were actually pre-loaded as douchebags by Raggi however.

    @ huth: Sand Banshees!

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  7. Phasic Banshees! Cool. Very nice rift off of Dune & Return of the Jedi!

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  8. Sand Ships - you know, like in the Martian Chronicles miniseries!

    Which, I must confess, was part of the inspiration for the Uruak (S&W Monster Book, page 102) of my last desert-based campaign...

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