tag:blogger.com,1999:blog-6886547051691715141.post3456045437522860293..comments2024-03-28T00:53:49.609-07:00Comments on PLANET ALGOL: Nine Cave & Lair GeomorphsBlairhttp://www.blogger.com/profile/10884401206802336531noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6886547051691715141.post-14317908822468165422011-01-23T13:13:18.117-08:002011-01-23T13:13:18.117-08:00@ Kent: I do have several simple tunnel sections, ...@ Kent: I do have several simple tunnel sections, although not enough for the aforementioned statistical bias...something I'll take into consideration for further iterations.<br /><br />A nice aspect of the Dyson Logo's geomorphs is that they can be placed in a staggered fashion rather than in a square grid, allowing for more freedom than the format immediately suggests.<br /><br />Thanks for the kind words and suggestions; I can't wait to see what appears on your blog next!Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-4013827428837561612011-01-23T12:36:37.651-08:002011-01-23T12:36:37.651-08:00Thanks!
I was thinking that if you have 36 of the...Thanks!<br /><br />I was thinking that if you have 36 of these tiles and you randomly select them as the players advance you already have significant complexity. A few narrow stretches of tunnel would be good the selection of which is biased to keep placing further tunnel sections instead of cavern-rooms. If you allow tiles to be placed at any angle rather than just N S E W you have a vast amount of freedom (if the tiles are placed on a large black sheet the gaps between tiles won't be noticed. Nice work.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-49982219349101667332011-01-23T09:16:42.083-08:002011-01-23T09:16:42.083-08:00@ MP: Thanks!
@ Scrounger: If I was fabulously ri...@ MP: Thanks!<br /><br />@ Scrounger: If I was fabulously rick and therefore able to afford printer ink I would, but alas...<br /><br />@ Kent: You're correct that they were originally handrawn; I'd say the similarity between my geomorphs and your amazing megadungeon cavern would be akin to the similarity between a child's stack of building blocks and Ziggurat of Ur! I'm fascinated by the snippets of your campaign world that get posted, great stuff!Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-17982909929469761392011-01-23T08:29:09.989-08:002011-01-23T08:29:09.989-08:00I have done something similar but I randomized the...I have done something similar but I randomized the process. I think yours are handdrawn.<br /><br />http://somekingskent.blogspot.com/2010/12/maps-two-pits-unexpected-sinkhole-and.htmlKenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-84952901113299463052011-01-22T18:29:05.859-08:002011-01-22T18:29:05.859-08:00These are awesome. Sounds like we outta seek out ...These are awesome. Sounds like we outta seek out some cave networks tomorrow.<br /><br />Do you have hardcopies? I'd dig em for my game. I'll buy the zine from you when it's ready, but shit, it'd be nice to put em to use right away.Scroungerhttps://www.blogger.com/profile/04289845412936443513noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-43948367183610775902011-01-22T18:06:06.472-08:002011-01-22T18:06:06.472-08:00Nice!Nice!M.P.https://www.blogger.com/profile/13131231376903816006noreply@blogger.com