tag:blogger.com,1999:blog-6886547051691715141.post3359333155256119031..comments2024-03-28T00:53:49.609-07:00Comments on PLANET ALGOL: File Under Others Saying It Better Than I Ever Could...Blairhttp://www.blogger.com/profile/10884401206802336531noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6886547051691715141.post-34333588404980305652009-11-28T23:51:22.011-08:002009-11-28T23:51:22.011-08:00I usually toss together a few maps, a rough key wi...I usually toss together a few maps, a rough key with a few written encounters, shuffle some 3x5 cards with magic items, monsters and NPCs and let the players do the rest.<br /><br />I believe scripting comes from those titanic stat blocks from 3.x+. If it took you an hour to make a major NPC you would probably want to get a little payback for that hour of time. I have a Pathfinder game too (the group is trying out) and while the characters are deeper, so is everything else.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-59035344083546083792009-11-28T19:37:42.210-08:002009-11-28T19:37:42.210-08:00I couldn't agree more. Apart from the fact tha...I couldn't agree more. Apart from the fact that the Old School style of gaming serves to CREATE the story through the players' own actions, I also find this style as a way of EMPOWERING the players themselves. Ultimately, the players attain a very large influence on how the adventure moves and what direction their players' fates take. Great post.spielmeisterhttps://www.blogger.com/profile/09247265293145424283noreply@blogger.com