GHORHATS
# Encountered: 4-16 (20-200 in lair)
Armor Class: 7
Movement: 12"
Hit Dice: 2+1
Attacks: By weapon or bite/gore for 1-6
Special: Nil
Intelligence: Average
Alignment: Neutral evil
Size: L (8')
A race of tall, gaunt humanoids with hairless, tough, rubbery green skin; long, wiry limbs; long, white curved tusks; pointed ears; two vertical slashes for nostrils; and large, round eyes with red irises. Ghorhats live for violence and battle, knowing no mercy or kindness. Their society is based upon bands lead by warchiefs, and all of their disputes are settled by violence. They often have settlements in remote ruins. Ghorhats prefer weapons that are slender and elongated, like their wielders, usually bearing long spears and hand-and-a-half swords, with a short sword or a hand axe serving the function of a knife. They greatly prize the projectile weapons of civilized men, as well as their luxury goods such as jewelry and rich fabrics, and often raid human settlements or caravans for such loot. Some legends claim that they are the degenerated and mutated descendants of on the civilizations of the Ancients.
KHIRHINE
# Encountered: 3-12
Armor Class: 5
Movement: 18"
Hit Dice: 4
Attacks: By weapon plus two foreleg strikes for 1-6/1-6
Special: Nil
Intelligence: Average
Alignment: Lawful evil
Size: L (8' tall)
The Khirhine superficially resemble the centaur of Earth's legends; they have a large, quadrepedal body with the upper portion of a humanoid where the head and neck would be; however, they have thick green-and-yellow reticulated scales; a long, broad tail; massive claw-like nails instead of hooves; and a horned, beaked head with a single, globular eyes of solid red coloration.The Khirhine are a cruel race and place much emphasis on their code of martial honor. They say that they are the descendants of star-travelers trapped upon Algol by misfortune in the distant past; the Khirhine greatly resent their present situation and take their frustration out on the inhabitants of this world. They often serve as mercenaries.
MONOCLOPIANS
# Encountered: 4-24
Armor Class: 8
Movement: 12"
Hit Dice: 1
Attacks: By weapon or two claws for 1-3/1-3
Special: Nil
Intelligence: Low
Alignment: Chaotic evil
Size: M
A savage race of raiders and despoilers, Monoclopians are skinny, gangling beings with jaundice-yellow skins; long talon-like nails; pointed ears; and a single, large, human-like eye. Some have long, scraggly hair in nauseating ocher and brown hues growing from their lower legs and the sides and backs of their skulls. They inhabit the desolate wastes of Algol where they live a savage existence little removed from that of beasts. Monoclopians are reputed to harbour an unwholesome lust for Human women.
Yay, Holmesian Orcs, good shout !
ReplyDelete