tag:blogger.com,1999:blog-6886547051691715141.post6424213122828790348..comments2024-03-28T00:53:49.609-07:00Comments on PLANET ALGOL: A Character Survival GuideBlairhttp://www.blogger.com/profile/10884401206802336531noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6886547051691715141.post-40165329929084962582009-12-19T12:23:25.151-08:002009-12-19T12:23:25.151-08:00Although the argument used against lethal playstyl...Although the argument used against lethal playstyles and challenging players with superior foes is that it "isn't fun!", I personally derive greater satisfaction from rising to a challenge and outwit it.<br /><br />It's a cliche, a chestnut of the old Protestant work ethic, but yes, having to get a job and save money in order to get a car is far more satisfying than having dad buy it for you, and you will learn and grow in the process.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-80926134364567726632009-12-19T06:17:14.123-08:002009-12-19T06:17:14.123-08:00Fabulous advice. Simple, straight forward common ...Fabulous advice. Simple, straight forward common sense, that is. I cross-posted this to our Literary RPG Society of Westchester (see my nick for a link) because I've been trying for months now to get people to understand what I mean when I say that GMs should encourage their groups to Play Smart, rather than coddle them with softballs so that they'll always "win" and "feel good" and "have fun". <br /><br />Not that I'm against fun, of course. But I just believe that fun is had by rising to challenges and soft-balling so your players win actually deprives them of the opportunity for fun. Risk must be involved, or it really isn't that much fun. But risk can be offset by Playing Smarter, Not Harder. :)vbwyrdehttps://www.blogger.com/profile/14031787268876015417noreply@blogger.com