tag:blogger.com,1999:blog-6886547051691715141.post5882823620541541532..comments2024-03-28T00:53:49.609-07:00Comments on PLANET ALGOL: Percentile Based Ability Score Skill System With Exponential ProgressionBlairhttp://www.blogger.com/profile/10884401206802336531noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6886547051691715141.post-32202628957492686652010-12-05T09:39:58.400-08:002010-12-05T09:39:58.400-08:00My "System" (and I feel pretentious just...My "System" (and I feel pretentious just even calling it that) is this: REASONABLE action: Automatic success unless there are mitigating factors. DIFFICULT action: Roll under ability on a d20. REALLY DIFFICULT action: Roll under ability on a d30 (I bought the d30 as a semi-joke, but in actual play it's turned out to be really useful). WHAT THE HELL ARE YOU THINKING? action: Roll under ability on d%.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-84222945986923777352010-12-04T16:23:30.981-08:002010-12-04T16:23:30.981-08:00Interesting. You could always just port-over the ...Interesting. You could always just port-over the % for Thief Skills from AD&D...but that opens worm-cans and needs tweaking. Your solution seems decent, will have to try it out one of these days.netherwerkshttps://www.blogger.com/profile/08361800925618339097noreply@blogger.com