tag:blogger.com,1999:blog-6886547051691715141.post1834978155729477871..comments2024-03-28T00:53:49.609-07:00Comments on PLANET ALGOL: Languages - Planet Algol CommonBlairhttp://www.blogger.com/profile/10884401206802336531noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6886547051691715141.post-81013697274159978672018-08-29T04:31:38.804-07:002018-08-29T04:31:38.804-07:00HH.P.L Back from Dquest...Kadath. Here Kyle Harvey...HH.P.L Back from Dquest...Kadath. Here Kyle Harvey Nut Cake to beady perhaps<br />Anonymoushttps://www.blogger.com/profile/14633866873304963636noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-46353943312357229972010-04-04T08:08:08.510-07:002010-04-04T08:08:08.510-07:00I'm certain that matters of expedience and con...I'm certain that matters of expedience and convenience are a great motivation for the implementation of "Common."<br /><br />I like what Mongoose's Conan RPG did re. languages, where PCs learned a new language at every second level, thereby greatly facilitating polyglot play.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6886547051691715141.post-61163750689730085352010-04-02T11:02:23.735-07:002010-04-02T11:02:23.735-07:00I wonder if the existence of "Common" is...I wonder if the existence of "Common" is a feature unique to British and American RPGs. There seems a universal resistance (on the part of designers, DMs and players alike) to the idea of a world in which multiple incomprehensible languages exist and any effort needs to be spent on learning them. Everyone, it seems, wants a Lingua Franca.<br /><br />Any time I've tried to create a campaign setting with a six or eight or a dozen overlapping linguistic groupings, I always get players asking, "But which one is the Common Tongue?"Anonymousnoreply@blogger.com